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Merge branch 'master' into residual_point

residual_point
Night Owl 6 years ago
parent
commit
19bb52d7c6
  1. 3
      cl_dll/flashlight.cpp
  2. 8
      dlls/lights.cpp
  3. 2
      dlls/player.cpp

3
cl_dll/flashlight.cpp

@ -108,6 +108,9 @@ int CHudFlashlight::Draw( float flTime ) @@ -108,6 +108,9 @@ int CHudFlashlight::Draw( float flTime )
int r, g, b, x, y, a;
wrect_t rc;
if( gEngfuncs.IsSpectateOnly() )
return 1;
if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
return 1;

8
dlls/lights.cpp

@ -155,10 +155,10 @@ void CEnvLight::KeyValue( KeyValueData* pkvd ) @@ -155,10 +155,10 @@ void CEnvLight::KeyValue( KeyValueData* pkvd )
}
else if( j == 4 )
{
v /= 255;
r *= v;
g *= v;
b *= v;
float vf = v / 255.0f;
r *= vf;
g *= vf;
b *= vf;
}
// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling

2
dlls/player.cpp

@ -1421,7 +1421,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle ) @@ -1421,7 +1421,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
MESSAGE_END();
// Setup flags
m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_WEAPONS );
m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_FLASHLIGHT | HIDEHUD_WEAPONS );
m_afPhysicsFlags |= PFLAG_OBSERVER;
pev->effects = EF_NODRAW;
pev->view_ofs = g_vecZero;

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