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rework filter
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@ -213,7 +213,7 @@ public:
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}
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virtual void Blocked( CBaseEntity *pOther ) { if (m_pfnBlocked) (this->*m_pfnBlocked)( pOther ); };
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virtual CBaseEntity * TouchGravGun( CBaseEntity *attacker ){ return NULL; };
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virtual bool TouchGravGun( CBaseEntity *attacker, int stage ){ return false; };
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// allow engine to allocate instance data
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void *operator new( size_t stAllocateBlock, entvars_t *pev )
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{
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@ -200,7 +200,7 @@ BOOL CGrav::HasAmmo(void)
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void CGrav::Attack(void)
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{
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if (m_AimentEntity) { m_AimentEntity = NULL; }
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if (m_AimentEntity) { m_AimentEntity = NULL; m_iStage = 0; }
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pev->nextthink = gpGlobals->time + 1.1;
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m_flNextGravgunAttack - gpGlobals->time + 0.5;
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@ -240,21 +240,21 @@ void CGrav::Attack(void)
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CBaseEntity* crosent;
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crosent = FindEntityForward4(m_pPlayer, 1000);
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int oc = 0;
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//int oc = 0;
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if (crosent) {
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m_flNextGravgunAttack = gpGlobals->time + 0.8;
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oc = crosent->ObjectCaps();
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//oc = crosent->ObjectCaps();
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int propc = (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE;
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//int propc = (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE;
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if (oc == propc || crosent->IsPlayer()) {
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if (crosent->TouchGravGun(m_pPlayer,3)) {
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
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//if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; };
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crosent->TouchGravGun(m_pPlayer);
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crosent->TouchGravGun(m_pPlayer,3);
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Vector pusher = vecAiming;
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pusher.x = pusher.x * 2500;
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pusher.y = pusher.y * 2500;
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@ -330,24 +330,16 @@ void CGrav::Attack2(void)
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pev->fuser1 = 1000;
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}
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CBaseEntity* crosent;
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crosent = FindEntityForward4(m_pPlayer,500);
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int oc = 0;
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if (crosent){
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CBaseEntity* crossent = FindEntityForward4(m_pPlayer,500);
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oc = crosent->ObjectCaps();
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}
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int propc = (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION | FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE);
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//int propn2 = (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE | FCAP_DONT_SAVE;
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if (oc == propc ){
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if (crossent && crossent->TouchGravGun(m_pPlayer, 0) ){
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
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m_AimentEntity = crosent;
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Pull(crosent,5);
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m_AimentEntity->TouchGravGun(m_pPlayer);
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GravAnim(GAUSS_SPIN, 0, 0);
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if(crossent->TouchGravGun(m_pPlayer, 0))
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{
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m_AimentEntity = crossent;
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Pull(crossent,5);
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GravAnim(GAUSS_SPIN, 0, 0);
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}
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}
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else {
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@ -453,8 +445,8 @@ void CGrav::GrabThink()
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}
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void CGrav::Pull(CBaseEntity* ent,float force){
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ent->TouchGravGun(m_pPlayer);
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void CGrav::Pull(CBaseEntity* ent,float force)
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{
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UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
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ent->pev->angles.x = UTIL_AngleMod(ent->pev->angles.x);
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ent->pev->angles.y = UTIL_AngleMod(ent->pev->angles.y);
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@ -480,6 +472,7 @@ void CGrav::Pull(CBaseEntity* ent,float force){
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m_iStage = 1;
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SetThink( &CGrav::GrabThink );
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pev->nextthink = gpGlobals->time + 0.001;
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ent->TouchGravGun(m_pPlayer, 1);
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}
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}
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else
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@ -524,6 +517,7 @@ void CGrav::Pull(CBaseEntity* ent,float force){
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m_iStage = 2;
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SetThink( &CGrav::GrabThink );
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pev->nextthink = gpGlobals->time + 0.001;
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ent->TouchGravGun(m_pPlayer, 2);
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}
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@ -94,11 +94,28 @@ public:
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virtual void BounceSound(void);
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virtual int BloodColor(void) { return DONT_BLEED; }
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virtual void Killed(entvars_t *pevAttacker, int iGib);
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virtual CBaseEntity * TouchGravGun( CBaseEntity *attacker )
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virtual bool TouchGravGun( CBaseEntity *attacker, int stage )
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{
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m_owner2 = attacker;
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m_attacker = attacker;
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return attacker;
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if(stage)
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{
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pev->nextthink = gpGlobals->time + m_flRespawnTime;
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SetThink( &CProp::RespawnThink);
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}
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if( !m_attacker)
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{
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m_owner2 = attacker;
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m_attacker = attacker;
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return true;
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}
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if( m_attacker && ( pev->velocity.Length() < 600) )
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m_attacker = attacker;
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return true;
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if( ( stage == 2 ) && ( m_attacker == attacker ) )
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{
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m_owner2 = attacker;
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return true;
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}
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return false;
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}
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void CheckRotate();
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void EXPORT RespawnThink();
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