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@ -63,19 +63,7 @@ playermove_t *pmove = NULL;
@@ -63,19 +63,7 @@ playermove_t *pmove = NULL;
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#define STOP_EPSILON 0.1f |
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#define CTEXTURESMAX 512 // max number of textures loaded
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#define CBTEXTURENAMEMAX 13 // only load first n chars of name
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#define CHAR_TEX_CONCRETE 'C' // texture types
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#define CHAR_TEX_METAL 'M' |
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#define CHAR_TEX_DIRT 'D' |
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#define CHAR_TEX_VENT 'V' |
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#define CHAR_TEX_GRATE 'G' |
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#define CHAR_TEX_TILE 'T' |
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#define CHAR_TEX_SLOSH 'S' |
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#define CHAR_TEX_WOOD 'W' |
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#define CHAR_TEX_COMPUTER 'P' |
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#define CHAR_TEX_GLASS 'Y' |
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#define CHAR_TEX_FLESH 'F' |
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#include "pm_materials.h" |
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#define STEP_CONCRETE 0 // default step sound
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#define STEP_METAL 1 // metal floor
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