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Fix viewmodel.

poke646
Night Owl 6 years ago
parent
commit
1664235436
  1. 4
      dlls/satchel.cpp

4
dlls/satchel.cpp

@ -309,9 +309,9 @@ BOOL CPipebomb::Deploy() @@ -309,9 +309,9 @@ BOOL CPipebomb::Deploy()
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
if( m_chargeReady )
return DefaultDeploy( "models/w_pipebomb_watch.mdl", "models/p_pipebomb_watch.mdl", SATCHEL_RADIO_DRAW, "hive" );
return DefaultDeploy( "models/v_pipebomb_watch.mdl", "models/p_pipebomb_watch.mdl", SATCHEL_RADIO_DRAW, "hive" );
else
return DefaultDeploy( "models/v_pipebomb.mdl", "models/w_pipebomb.mdl", SATCHEL_DRAW, "trip" );
return DefaultDeploy( "models/v_pipebomb.mdl", "models/p_pipebomb.mdl", SATCHEL_DRAW, "trip" );
return TRUE;
}

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