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Fix sprites on low resolution in ThreeWave CTF.

dmc
Night Owl 6 years ago
parent
commit
154bc0bdc1
  1. 8
      cl_dll/hud.cpp

8
cl_dll/hud.cpp

@ -256,7 +256,7 @@ void CHud::VidInit( void ) @@ -256,7 +256,7 @@ void CHud::VidInit( void )
client_sprite_t *p = m_pSpriteList;
for( j = 0; j < m_iSpriteCountAllRes; j++ )
{
if( p->iRes == m_iRes )
if( p->iRes == m_iRes || !strncmp( p->szSprite, "640_", 4 ) )
m_iSpriteCount++;
p++;
}
@ -270,7 +270,7 @@ void CHud::VidInit( void ) @@ -270,7 +270,7 @@ void CHud::VidInit( void )
int index = 0;
for( j = 0; j < m_iSpriteCountAllRes; j++ )
{
if( p->iRes == m_iRes )
if( p->iRes == m_iRes || !strncmp( p->szSprite, "640_", 4 ) )
{
char sz[256];
sprintf( sz, "sprites/%s.spr", p->szSprite );
@ -295,7 +295,7 @@ void CHud::VidInit( void ) @@ -295,7 +295,7 @@ void CHud::VidInit( void )
m_iSpriteCount = 0;
for( j = 0; j < m_iSpriteCountAllRes; j++ )
{
if( p->iRes == m_iRes )
if( p->iRes == m_iRes || !strncmp( p->szSprite, "640_", 4 ) )
m_iSpriteCount++;
p++;
}
@ -313,7 +313,7 @@ void CHud::VidInit( void ) @@ -313,7 +313,7 @@ void CHud::VidInit( void )
int index = 0;
for( j = 0; j < m_iSpriteCountAllRes; j++ )
{
if( p->iRes == m_iRes )
if( p->iRes == m_iRes || !strncmp( p->szSprite, "640_", 4 ) )
{
char sz[256];
sprintf( sz, "sprites/%s.spr", p->szSprite );

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