Stop BullChicken from changing worldspawn speed

This commit is contained in:
mittorn 2018-08-03 18:24:02 +00:00
parent caf13b39af
commit 1517a774b7

View File

@ -577,7 +577,7 @@ void CBullsquid::HandleAnimEvent( MonsterEvent_t *pEvent )
// SOUND HERE!
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.bullsquidDmgBite, DMG_SLASH );
if( pHurt )
if( pHurt && ENTINDEX(pHurt->edict()) )
{
//pHurt->pev->punchangle.z = -15;
//pHurt->pev->punchangle.x = -45;
@ -590,7 +590,7 @@ void CBullsquid::HandleAnimEvent( MonsterEvent_t *pEvent )
{
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.bullsquidDmgWhip, DMG_CLUB | DMG_ALWAYSGIB );
if( pHurt )
if( pHurt && ENTINDEX(pHurt->edict()) )
{
pHurt->pev->punchangle.z = -20;
pHurt->pev->punchangle.x = 20;
@ -627,7 +627,7 @@ void CBullsquid::HandleAnimEvent( MonsterEvent_t *pEvent )
// squid throws its prey IF the prey is a client.
CBaseEntity *pHurt = CheckTraceHullAttack( 70, 0, 0 );
if( pHurt )
if( pHurt && ENTINDEX(pHurt->edict()) )
{
// croonchy bite sound
iPitch = RANDOM_FLOAT( 90, 110 );