diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index f4845570..f8030f77 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -1334,7 +1334,7 @@ void EV_FireBow( event_args_t *args ) { if( args->iparam1 ) gEngfuncs.pEventAPI->EV_WeaponAnimation( BOW_FIRE1, 0 ); - else if( args->iparam2 ) + else gEngfuncs.pEventAPI->EV_WeaponAnimation( BOW_FIRE3, 0 ); V_PunchAxis( 0, -2.0 ); @@ -1404,7 +1404,7 @@ void EV_FireModman2( event_args_t *args ) { if( args->iparam1 ) gEngfuncs.pEventAPI->EV_WeaponAnimation( CROSSBOW_FIRE1, 0 ); - else if( args->iparam2 ) + else gEngfuncs.pEventAPI->EV_WeaponAnimation( CROSSBOW_FIRE3, 0 ); } @@ -1481,7 +1481,7 @@ void EV_FireModman( event_args_t *args ) { if( args->iparam1 ) gEngfuncs.pEventAPI->EV_WeaponAnimation( CROSSBOW_FIRE1, 0 ); - else if( args->iparam2 ) + else gEngfuncs.pEventAPI->EV_WeaponAnimation( CROSSBOW_FIRE3, 0 ); V_PunchAxis( 0, -2.0 ); diff --git a/dlls/hs/bow.cpp b/dlls/hs/bow.cpp index cfc992ce..77960e16 100644 --- a/dlls/hs/bow.cpp +++ b/dlls/hs/bow.cpp @@ -334,7 +334,7 @@ void CBow::PrimaryAttack( void ) flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usCrossbow2, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType], 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usCrossbow2, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0 ); // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); @@ -378,7 +378,7 @@ void CBow::FireBolt() flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usBow, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType], 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usBow, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0 ); // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); diff --git a/dlls/hs/modman.cpp b/dlls/hs/modman.cpp index 707a3fb4..21e76bec 100644 --- a/dlls/hs/modman.cpp +++ b/dlls/hs/modman.cpp @@ -352,7 +352,7 @@ void CModman::FireSniperHorn() flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usModman2, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType], 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usModman2, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0 ); // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); @@ -395,7 +395,7 @@ void CModman::FireHorn() flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usModman, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType], 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usModman, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0 ); // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); diff --git a/dlls/hs/nstar.cpp b/dlls/hs/nstar.cpp index f478b089..756e9529 100644 --- a/dlls/hs/nstar.cpp +++ b/dlls/hs/nstar.cpp @@ -311,7 +311,7 @@ void CNStar::FireStar() flags = 0; #endif - PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usNStar, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType], 0, 0 ); + PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usNStar, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0 ); // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 );