Merge pull request #381 from FreeSlave/opfor-m249-link-fix

Fixes for M249
This commit is contained in:
nekonomicon 2023-06-25 23:07:15 +00:00 committed by GitHub
commit 129522f32c
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 17 deletions

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@ -1984,7 +1984,8 @@ void EV_FireM249( event_args_t *args )
AngleVectors( angles, forward, right, up ); AngleVectors( angles, forward, right, up );
shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/saw_shell.mdl" );// brass shell const bool bAlternatingEject = args->bparam1 != 0;
shell = bAlternatingEject ? gEngfuncs.pEventAPI->EV_FindModelIndex("models/saw_link.mdl") : gEngfuncs.pEventAPI->EV_FindModelIndex( "models/saw_shell.mdl" );// brass shell
if( EV_IsLocal( idx ) ) if( EV_IsLocal( idx ) )
{ {
@ -1999,18 +2000,7 @@ void EV_FireM249( event_args_t *args )
EV_EjectBrass( ShellOrigin, ShellVelocity, angles[YAW], shell, TE_BOUNCE_SHELL ); EV_EjectBrass( ShellOrigin, ShellVelocity, angles[YAW], shell, TE_BOUNCE_SHELL );
switch( gEngfuncs.pfnRandomLong( 0, 2 ) )
{
case 0:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/saw_fire1.wav", 1, ATTN_NORM, 0, PITCH_NORM); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/saw_fire1.wav", 1, ATTN_NORM, 0, PITCH_NORM);
break;
case 1:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/saw_fire2.wav", 1, ATTN_NORM, 0, PITCH_NORM);
break;
case 2:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/saw_fire3.wav", 1, ATTN_NORM, 0, PITCH_NORM);
break;
}
EV_GetGunPosition( args, vecSrc, origin ); EV_GetGunPosition( args, vecSrc, origin );
VectorCopy( forward, vecAiming ); VectorCopy( forward, vecAiming );

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@ -51,6 +51,7 @@ void CM249::Spawn()
m_iDefaultAmmo = M249_DEFAULT_GIVE; m_iDefaultAmmo = M249_DEFAULT_GIVE;
m_fInSpecialReload = 0; m_fInSpecialReload = 0;
m_bAlternatingEject = false;
FallInit();// get ready to fall down. FallInit();// get ready to fall down.
} }
@ -63,13 +64,12 @@ void CM249::Precache(void)
PRECACHE_MODEL("models/p_saw.mdl"); PRECACHE_MODEL("models/p_saw.mdl");
m_iShell = PRECACHE_MODEL("models/saw_shell.mdl");// brass shellTE_MODEL m_iShell = PRECACHE_MODEL("models/saw_shell.mdl");// brass shellTE_MODEL
m_iLink = PRECACHE_MODEL("models/saw_link.mdl");
PRECACHE_MODEL("models/w_saw_clip.mdl"); PRECACHE_MODEL("models/w_saw_clip.mdl");
PRECACHE_SOUND("items/9mmclip1.wav"); PRECACHE_SOUND("items/9mmclip1.wav");
PRECACHE_SOUND("weapons/saw_fire1.wav"); PRECACHE_SOUND("weapons/saw_fire1.wav");
PRECACHE_SOUND("weapons/saw_fire2.wav");
PRECACHE_SOUND("weapons/saw_fire3.wav");
PRECACHE_SOUND("weapons/saw_reload.wav"); PRECACHE_SOUND("weapons/saw_reload.wav");
PRECACHE_SOUND("weapons/saw_reload2.wav"); PRECACHE_SOUND("weapons/saw_reload2.wav");
@ -146,6 +146,7 @@ void CM249::PrimaryAttack()
m_iClip--; m_iClip--;
UpdateTape(); UpdateTape();
m_bAlternatingEject = !m_bAlternatingEject;
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
// player "shoot" animation // player "shoot" animation
@ -177,7 +178,7 @@ void CM249::PrimaryAttack()
flags = 0; flags = 0;
#endif #endif
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usM249, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, pev->body, 0, 0); PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usM249, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, pev->body, m_bAlternatingEject ? 1 : 0, 0);
#if !CLIENT_DLL #if !CLIENT_DLL
@ -295,7 +296,7 @@ int CM249::BodyFromClip(int clip)
{ {
if (clip == 0) { if (clip == 0) {
return 8; return 8;
} else if (clip > 0 && clip < 8) { } else if (clip > 0 && clip <= 8) {
return 9 - clip; return 9 - clip;
} else { } else {
return 0; return 0;

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@ -1252,6 +1252,8 @@ public:
virtual BOOL ShouldWeaponIdle(void) { return TRUE; } virtual BOOL ShouldWeaponIdle(void) { return TRUE; }
float m_flNextAnimTime; float m_flNextAnimTime;
int m_iShell; int m_iShell;
int m_iLink;
bool m_bAlternatingEject;
virtual BOOL UseDecrement(void) virtual BOOL UseDecrement(void)
{ {