TheHLBots

This commit is contained in:
mittorn 2017-01-10 20:51:13 +00:00
parent f49a454cfa
commit 10d95581fa
12 changed files with 31 additions and 31 deletions

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@ -227,10 +227,10 @@ void CHLBot::BotTouch(CBaseEntity *other)
CBasePlayer *player = static_cast<CBasePlayer *>(other); CBasePlayer *player = static_cast<CBasePlayer *>(other);
// get priority of other player // get priority of other player
unsigned int otherPri = TheCSBots()->GetPlayerPriority(player); unsigned int otherPri = TheHLBots()->GetPlayerPriority(player);
// get our priority // get our priority
unsigned int myPri = TheCSBots()->GetPlayerPriority(this); unsigned int myPri = TheHLBots()->GetPlayerPriority(this);
// if our priority is better, don't budge // if our priority is better, don't budge
if (myPri < otherPri) if (myPri < otherPri)
@ -239,7 +239,7 @@ void CHLBot::BotTouch(CBaseEntity *other)
// they are higher priority - make way, unless we're already making way for someone more important // they are higher priority - make way, unless we're already making way for someone more important
if (m_avoid != NULL) if (m_avoid != NULL)
{ {
unsigned int avoidPri = TheCSBots()->GetPlayerPriority(static_cast<CBasePlayer *>(static_cast<CBaseEntity *>(m_avoid))); unsigned int avoidPri = TheHLBots()->GetPlayerPriority(static_cast<CBasePlayer *>(static_cast<CBaseEntity *>(m_avoid)));
if (avoidPri < otherPri) if (avoidPri < otherPri)
{ {
// ignore 'other' because we're already avoiding someone better // ignore 'other' because we're already avoiding someone better
@ -549,7 +549,7 @@ int CHLBot::OutnumberedCount() const
CBasePlayer *CHLBot::GetImportantEnemy(bool checkVisibility) const CBasePlayer *CHLBot::GetImportantEnemy(bool checkVisibility) const
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
CBasePlayer *nearEnemy = NULL; CBasePlayer *nearEnemy = NULL;
float nearDist = 999999999.9f; float nearDist = 999999999.9f;
@ -649,7 +649,7 @@ void CHLBot::DecreaseMorale()
bool CHLBot::IsRogue() const bool CHLBot::IsRogue() const
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (!ctrl->AllowRogues()) if (!ctrl->AllowRogues())
return false; return false;
@ -675,7 +675,7 @@ bool CHLBot::IsHurrying() const
if (!m_hurryTimer.IsElapsed()) if (!m_hurryTimer.IsElapsed())
return true; return true;
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
return false; return false;
@ -685,7 +685,7 @@ bool CHLBot::IsHurrying() const
bool CHLBot::IsSafe() const bool CHLBot::IsSafe() const
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (ctrl->GetElapsedRoundTime() < m_safeTime) if (ctrl->GetElapsedRoundTime() < m_safeTime)
return true; return true;
@ -697,7 +697,7 @@ bool CHLBot::IsSafe() const
bool CHLBot::IsWellPastSafe() const bool CHLBot::IsWellPastSafe() const
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (ctrl->GetElapsedRoundTime() > 1.25f * m_safeTime) if (ctrl->GetElapsedRoundTime() > 1.25f * m_safeTime)
return true; return true;
@ -716,7 +716,7 @@ bool CHLBot::IsEndOfSafeTime() const
float CHLBot::GetSafeTimeRemaining() const float CHLBot::GetSafeTimeRemaining() const
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
return m_safeTime - ctrl->GetElapsedRoundTime(); return m_safeTime - ctrl->GetElapsedRoundTime();
} }
@ -725,7 +725,7 @@ float CHLBot::GetSafeTimeRemaining() const
void CHLBot::AdjustSafeTime() void CHLBot::AdjustSafeTime()
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
// if we spotted an enemy sooner than we thought possible, adjust our notion of "safe" time // if we spotted an enemy sooner than we thought possible, adjust our notion of "safe" time
if (m_safeTime > ctrl->GetElapsedRoundTime()) if (m_safeTime > ctrl->GetElapsedRoundTime())
@ -747,7 +747,7 @@ bool CHLBot::HasNotSeenEnemyForLongTime() const
bool CHLBot::GuardRandomZone(float range) bool CHLBot::GuardRandomZone(float range)
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
const CHLBotManager::Zone *zone = ctrl->GetRandomZone(); const CHLBotManager::Zone *zone = ctrl->GetRandomZone();
if (zone != NULL) if (zone != NULL)

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@ -1585,7 +1585,7 @@ void BotChatterInterface::ReportIn()
void BotChatterInterface::ReportingIn() void BotChatterInterface::ReportingIn()
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
BotStatement *say = new BotStatement(this, REPORT_INFORMATION, 10.0f); BotStatement *say = new BotStatement(this, REPORT_INFORMATION, 10.0f);
// where are we // where are we
@ -1688,7 +1688,7 @@ void BotChatterInterface::PinnedDown()
void BotChatterInterface::HeardNoise(const Vector *pos) void BotChatterInterface::HeardNoise(const Vector *pos)
{ {
if (TheCSBots()->IsRoundOver()) if (TheHLBots()->IsRoundOver())
return; return;
if (m_heardNoiseTimer.IsElapsed()) if (m_heardNoiseTimer.IsElapsed())
@ -1769,7 +1769,7 @@ void BotChatterInterface::CelebrateWin()
say->SetStartTime(gpGlobals->time + RANDOM_FLOAT(2.0f, 5.0f)); say->SetStartTime(gpGlobals->time + RANDOM_FLOAT(2.0f, 5.0f));
const float quickRound = 45.0f; const float quickRound = 45.0f;
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (m_me->GetFriendsRemaining() == 0) if (m_me->GetFriendsRemaining() == 0)
{ {
@ -1797,7 +1797,7 @@ void BotChatterInterface::CelebrateWin()
void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place)
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (ctrl->IsRoundOver()) if (ctrl->IsRoundOver())
return; return;

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@ -279,7 +279,7 @@ void CHLBot::ResetValues()
void CHLBot::SpawnBot() void CHLBot::SpawnBot()
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
ctrl->ValidateMapData(); ctrl->ValidateMapData();
ResetValues(); ResetValues();

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@ -247,7 +247,7 @@ NOXREF inline int OtherTeam(int team)
return 0; return 0;
} }
inline CHLBotManager *TheCSBots() inline CHLBotManager *TheHLBots()
{ {
return reinterpret_cast<CHLBotManager *>(TheBots); return reinterpret_cast<CHLBotManager *>(TheBots);
} }

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@ -72,7 +72,7 @@ void CHLBot::RespondToRadioCommands()
return; return;
} }
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
CBasePlayer *player = m_radioSubject; CBasePlayer *player = m_radioSubject;
if (player == NULL) if (player == NULL)
return; return;
@ -294,7 +294,7 @@ void CHLBot::SendRadioMessage(GameEventType event)
return; return;
} }
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
PrintIfWatched("%3.1f: SendRadioMessage( %s )\n", gpGlobals->time, GameEventName[ event ]); PrintIfWatched("%3.1f: SendRadioMessage( %s )\n", gpGlobals->time, GameEventName[ event ]);
// note the time the message was sent // note the time the message was sent

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@ -4,7 +4,7 @@
void CHLBot::Upkeep() void CHLBot::Upkeep()
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (ctrl->IsLearningMap() || !IsAlive()) if (ctrl->IsLearningMap() || !IsAlive())
return; return;
@ -153,7 +153,7 @@ void CHLBot::Upkeep()
void CHLBot::Update() void CHLBot::Update()
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (ctrl->IsAnalysisRequested() && m_processMode == PROCESS_NORMAL) if (ctrl->IsAnalysisRequested() && m_processMode == PROCESS_NORMAL)
{ {

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@ -204,7 +204,7 @@ bool CHLBot::IsVisible(Vector *pos, bool testFOV) const
return false; return false;
// check line of sight against smoke // check line of sight against smoke
if (TheCSBots()->IsLineBlockedBySmoke(&GetEyePosition(), pos)) if (TheHLBots()->IsLineBlockedBySmoke(&GetEyePosition(), pos))
return false; return false;
// check line of sight // check line of sight

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@ -52,7 +52,7 @@ void CHLBot::FireWeaponAtEnemy()
bool doAttack; bool doAttack;
// if friendly fire is on, don't fire if a teammate is blocking our line of fire // if friendly fire is on, don't fire if a teammate is blocking our line of fire
if (TheCSBots()->AllowFriendlyFireDamage()) if (TheHLBots()->AllowFriendlyFireDamage())
{ {
if (IsFriendInLineOfFire()) if (IsFriendInLineOfFire())
doAttack = false; doAttack = false;
@ -435,7 +435,7 @@ void CHLBot::EquipBestWeapon(bool mustEquip)
if (!mustEquip && m_equipTimer.GetElapsedTime() < minEquipInterval) if (!mustEquip && m_equipTimer.GetElapsedTime() < minEquipInterval)
return; return;
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
CBasePlayerWeapon *primary = static_cast<CBasePlayerWeapon *>(m_rgpPlayerItems[ 2 ]); CBasePlayerWeapon *primary = static_cast<CBasePlayerWeapon *>(m_rgpPlayerItems[ 2 ]);
/// TODO: hl /// TODO: hl
// always have a knife // always have a knife
@ -450,7 +450,7 @@ void CHLBot::EquipPistol()
if (m_equipTimer.GetElapsedTime() < minEquipInterval) if (m_equipTimer.GetElapsedTime() < minEquipInterval)
return; return;
if (TheCSBots()->AllowPistols() && !IsUsingPistol()) if (TheHLBots()->AllowPistols() && !IsUsingPistol())
{ {
CBasePlayerWeapon *pistol = static_cast<CBasePlayerWeapon *>(m_rgpPlayerItems[ 1 ]); CBasePlayerWeapon *pistol = static_cast<CBasePlayerWeapon *>(m_rgpPlayerItems[ 1 ]);
DoEquip(pistol); DoEquip(pistol);

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@ -12,7 +12,7 @@ CHLGameState::CHLGameState(CHLBot *owner)
void CHLGameState::Reset() void CHLGameState::Reset()
{ {
int i; int i;
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
m_isRoundOver = false; m_isRoundOver = false;

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@ -3516,7 +3516,7 @@ void CNavArea::DrawConnectedAreas()
if (player == NULL) if (player == NULL)
return; return;
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
const float maxRange = 500.0f; const float maxRange = 500.0f;
// draw self // draw self
@ -3686,7 +3686,7 @@ public:
} }
bool operator()(CNavArea *area) bool operator()(CNavArea *area)
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
if (area->GetPlace() != m_initialPlace) if (area->GetPlace() != m_initialPlace)
return false; return false;
@ -3704,7 +3704,7 @@ private:
void EditNavAreas(NavEditCmdType cmd) void EditNavAreas(NavEditCmdType cmd)
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
CBasePlayer *player = UTIL_GetLocalPlayer(); CBasePlayer *player = UTIL_GetLocalPlayer();
if (player == NULL) if (player == NULL)
return; return;

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@ -48,7 +48,7 @@ void IdleState::OnUpdate(CHLBot *me)
} }
} }
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
// if round is over, hunt // if round is over, hunt
if (me->GetGameState()->IsRoundOver()) if (me->GetGameState()->IsRoundOver())

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@ -38,7 +38,7 @@ void MoveToState::OnEnter(CHLBot *me)
void MoveToState::OnUpdate(CHLBot *me) void MoveToState::OnUpdate(CHLBot *me)
{ {
CHLBotManager *ctrl = TheCSBots(); CHLBotManager *ctrl = TheHLBots();
// assume that we are paying attention and close enough to know our enemy died // assume that we are paying attention and close enough to know our enemy died
if (me->GetTask() == CHLBot::MOVE_TO_LAST_KNOWN_ENEMY_POSITION) if (me->GetTask() == CHLBot::MOVE_TO_LAST_KNOWN_ENEMY_POSITION)