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@ -41,9 +41,6 @@ class CCrossbowBolt : public CBaseEntity
@@ -41,9 +41,6 @@ class CCrossbowBolt : public CBaseEntity
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int Classify( void ); |
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void EXPORT BubbleThink( void ); |
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void EXPORT BoltTouch( CBaseEntity *pOther ); |
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void EXPORT ExplodeThink( void ); |
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int m_iTrail; |
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public: |
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static CCrossbowBolt *BoltCreate( void ); |
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@ -69,7 +66,7 @@ void CCrossbowBolt::Spawn()
@@ -69,7 +66,7 @@ void CCrossbowBolt::Spawn()
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pev->gravity = 0.5; |
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SET_MODEL( ENT( pev ), "models/crossbow_bolt.mdl" ); |
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SET_MODEL( ENT( pev ), "models/bolt.mdl" ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
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@ -81,13 +78,11 @@ void CCrossbowBolt::Spawn()
@@ -81,13 +78,11 @@ void CCrossbowBolt::Spawn()
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void CCrossbowBolt::Precache() |
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{ |
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PRECACHE_MODEL( "models/crossbow_bolt.mdl" ); |
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PRECACHE_MODEL( "models/bolt.mdl" ); |
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PRECACHE_SOUND( "weapons/xbow_hitbod1.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_hitbod2.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_fly1.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_hit1.wav" ); |
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PRECACHE_SOUND( "fvox/beep.wav" ); |
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m_iTrail = PRECACHE_MODEL( "sprites/streak.spr" ); |
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} |
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int CCrossbowBolt::Classify( void ) |
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@ -112,14 +107,11 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
@@ -112,14 +107,11 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
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if( pOther->IsPlayer() ) |
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{ |
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pOther->TraceAttack( pevOwner, gSkillData.plrDmgCrossbowClient, pev->velocity.Normalize(), &tr, DMG_NEVERGIB ); |
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} |
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else |
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{ |
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pOther->TraceAttack( pevOwner, gSkillData.plrDmgCrossbowMonster, pev->velocity.Normalize(), &tr, DMG_BULLET | DMG_NEVERGIB ); |
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pOther->TraceAttack( pevOwner, gSkillData.plrDmgBoltgun, pev->velocity.Normalize(), &tr, DMG_NEVERGIB ); |
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} |
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ApplyMultiDamage( pev, pevOwner ); |
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UTIL_Remove(this); //remove!
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pev->velocity = Vector( 0, 0, 0 ); |
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// play body "thwack" sound
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@ -156,7 +148,7 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
@@ -156,7 +148,7 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
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pev->velocity = Vector( 0, 0, 0 ); |
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pev->avelocity.z = 0; |
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pev->angles.z = RANDOM_LONG( 0, 360 ); |
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pev->nextthink = gpGlobals->time + 10.0; |
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pev->nextthink = gpGlobals->time + 0.5; |
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} |
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else if( pOther->pev->movetype == MOVETYPE_PUSH || pOther->pev->movetype == MOVETYPE_PUSHSTEP ) |
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{ |
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@ -167,7 +159,7 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
@@ -167,7 +159,7 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
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pev->velocity = Vector( 0, 0, 0 ); |
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pev->avelocity.z = 0; |
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pev->angles.z = RANDOM_LONG( 0, 360 ); |
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pev->nextthink = gpGlobals->time + 10.0; |
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pev->nextthink = gpGlobals->time + 0.5; |
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if (gPhysicsInterfaceInitialized) { |
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// g-cont. Setup movewith feature
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@ -181,12 +173,6 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
@@ -181,12 +173,6 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
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UTIL_Sparks( pev->origin ); |
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} |
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} |
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if( g_pGameRules->IsMultiplayer() ) |
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{ |
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SetThink( &CCrossbowBolt::ExplodeThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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} |
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void CCrossbowBolt::BubbleThink( void ) |
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@ -198,46 +184,6 @@ void CCrossbowBolt::BubbleThink( void )
@@ -198,46 +184,6 @@ void CCrossbowBolt::BubbleThink( void )
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UTIL_BubbleTrail( pev->origin - pev->velocity * 0.1, pev->origin, 1 ); |
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} |
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void CCrossbowBolt::ExplodeThink( void ) |
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{ |
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int iContents = UTIL_PointContents( pev->origin ); |
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int iScale; |
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pev->dmg = 40; |
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iScale = 10; |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_EXPLOSION ); |
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WRITE_COORD( pev->origin.x ); |
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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if( iContents != CONTENTS_WATER ) |
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{ |
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WRITE_SHORT( g_sModelIndexFireball ); |
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} |
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else |
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{ |
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WRITE_SHORT( g_sModelIndexWExplosion ); |
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} |
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WRITE_BYTE( iScale ); // scale * 10
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WRITE_BYTE( 15 ); // framerate
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WRITE_BYTE( TE_EXPLFLAG_NONE ); |
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MESSAGE_END(); |
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entvars_t *pevOwner; |
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if( pev->owner ) |
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pevOwner = VARS( pev->owner ); |
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else |
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pevOwner = NULL; |
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pev->owner = NULL; // can't traceline attack owner if this is set
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::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 128, CLASS_NONE, DMG_BLAST | DMG_ALWAYSGIB ); |
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UTIL_Remove( this ); |
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} |
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#endif |
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enum crossbow_e |
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@ -256,15 +202,17 @@ enum crossbow_e
@@ -256,15 +202,17 @@ enum crossbow_e
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CROSSBOW_HOLSTER2 // empty
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}; |
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LINK_ENTITY_TO_CLASS( weapon_crossbow, CCrossbow ) |
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LINK_ENTITY_TO_CLASS( weapon_boltgun, CCrossbow ); |
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LINK_ENTITY_TO_CLASS( weapon_hornetgun, CCrossbow ); |
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void CCrossbow::Spawn() |
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{ |
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pev->classname = MAKE_STRING("weapon_boltgun"); |
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Precache(); |
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m_iId = WEAPON_CROSSBOW; |
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m_iId = WEAPON_BOLTGUN; |
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SET_MODEL( ENT( pev ), "models/w_crossbow.mdl" ); |
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m_iDefaultAmmo = CROSSBOW_DEFAULT_GIVE; |
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m_iDefaultAmmo = BOLTGUN_DEFAULT_GIVE; |
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FallInit();// get ready to fall down.
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} |
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@ -287,8 +235,8 @@ void CCrossbow::Precache( void )
@@ -287,8 +235,8 @@ void CCrossbow::Precache( void )
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PRECACHE_MODEL( "models/v_crossbow.mdl" ); |
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PRECACHE_MODEL( "models/p_crossbow.mdl" ); |
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PRECACHE_SOUND( "weapons/xbow_fire1.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_reload1.wav" ); |
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PRECACHE_SOUND( "weapons/boltgun1.wav" ); |
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UTIL_PrecacheOther( "crossbow_bolt" ); |
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@ -300,15 +248,15 @@ int CCrossbow::GetItemInfo( ItemInfo *p )
@@ -300,15 +248,15 @@ int CCrossbow::GetItemInfo( ItemInfo *p )
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "bolts"; |
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p->iMaxAmmo1 = BOLT_MAX_CARRY; |
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p->iMaxAmmo1 = BOLTGUN_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = CROSSBOW_MAX_CLIP; |
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p->iMaxClip = BOLTGUN_MAX_CLIP; |
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p->iSlot = 2; |
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p->iPosition = 2; |
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p->iId = WEAPON_CROSSBOW; |
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p->iId = WEAPON_BOLTGUN; |
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p->iFlags = 0; |
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p->iWeight = CROSSBOW_WEIGHT; |
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p->iWeight = BOLTGUN_WEIGHT; |
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return 1; |
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} |
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@ -323,11 +271,6 @@ void CCrossbow::Holster( int skiplocal /* = 0 */ )
@@ -323,11 +271,6 @@ void CCrossbow::Holster( int skiplocal /* = 0 */ )
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{ |
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m_fInReload = FALSE;// cancel any reload in progress.
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if( m_fInZoom ) |
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{ |
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SecondaryAttack(); |
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} |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; |
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if( m_iClip ) |
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SendWeaponAnim( CROSSBOW_HOLSTER1 ); |
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@ -337,64 +280,9 @@ void CCrossbow::Holster( int skiplocal /* = 0 */ )
@@ -337,64 +280,9 @@ void CCrossbow::Holster( int skiplocal /* = 0 */ )
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void CCrossbow::PrimaryAttack( void ) |
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{ |
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#ifdef CLIENT_DLL |
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if( m_fInZoom && bIsMultiplayer() ) |
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#else |
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if( m_fInZoom && g_pGameRules->IsMultiplayer() ) |
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#endif |
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{ |
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FireSniperBolt(); |
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return; |
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} |
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FireBolt(); |
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} |
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// this function only gets called in multiplayer
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void CCrossbow::FireSniperBolt() |
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{ |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.75; |
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if( m_iClip == 0 ) |
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{ |
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PlayEmptySound(); |
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return; |
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} |
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TraceResult tr; |
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m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME; |
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m_iClip--; |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usCrossbow2, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType], 0, 0 ); |
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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Vector anglesAim = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle; |
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UTIL_MakeVectors( anglesAim ); |
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Vector vecSrc = m_pPlayer->GetGunPosition() - gpGlobals->v_up * 2; |
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Vector vecDir = gpGlobals->v_forward; |
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UTIL_TraceLine( vecSrc, vecSrc + vecDir * 8192, dont_ignore_monsters, m_pPlayer->edict(), &tr ); |
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#ifndef CLIENT_DLL |
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if( tr.pHit->v.takedamage ) |
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{ |
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ClearMultiDamage(); |
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CBaseEntity::Instance( tr.pHit )->TraceAttack( m_pPlayer->pev, 120, vecDir, &tr, DMG_BULLET | DMG_NEVERGIB ); |
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ApplyMultiDamage( pev, m_pPlayer->pev ); |
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} |
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#endif |
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} |
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void CCrossbow::FireBolt() |
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{ |
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TraceResult tr; |
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@ -447,13 +335,7 @@ void CCrossbow::FireBolt()
@@ -447,13 +335,7 @@ void CCrossbow::FireBolt()
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pBolt->pev->avelocity.z = 10; |
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#endif |
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if( !m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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// HEV suit - indicate out of ammo condition
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m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.75; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; |
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if( m_iClip != 0 ) |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0; |
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@ -461,34 +343,12 @@ void CCrossbow::FireBolt()
@@ -461,34 +343,12 @@ void CCrossbow::FireBolt()
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75; |
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} |
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void CCrossbow::SecondaryAttack() |
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{ |
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if( m_pPlayer->pev->fov != 0 ) |
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{ |
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m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 0; // 0 means reset to default fov
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m_fInZoom = 0; |
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} |
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else if( m_pPlayer->pev->fov != 20 ) |
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{ |
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m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 20; |
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m_fInZoom = 1; |
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} |
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pev->nextthink = UTIL_WeaponTimeBase() + 0.1; |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0; |
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} |
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void CCrossbow::Reload( void ) |
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{ |
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if( m_pPlayer->ammo_bolts <= 0 ) |
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return; |
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if( m_pPlayer->pev->fov != 0 ) |
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{ |
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SecondaryAttack(); |
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} |
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if( DefaultReload( 5, CROSSBOW_RELOAD, 4.5 ) ) |
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if( DefaultReload( 30, CROSSBOW_RELOAD, 4.5 ) ) |
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{ |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/xbow_reload1.wav", RANDOM_FLOAT( 0.95, 1.0 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0xF ) ); |
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} |
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@ -547,7 +407,7 @@ class CCrossbowAmmo : public CBasePlayerAmmo
@@ -547,7 +407,7 @@ class CCrossbowAmmo : public CBasePlayerAmmo
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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if( pOther->GiveAmmo( AMMO_CROSSBOWCLIP_GIVE, "bolts", BOLT_MAX_CARRY ) != -1 ) |
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if( pOther->GiveAmmo( AMMO_BOLTGUN_GIVE, "bolts", BOLT_MAX_CARRY ) != -1 ) |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM ); |
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return TRUE; |
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@ -556,5 +416,5 @@ class CCrossbowAmmo : public CBasePlayerAmmo
@@ -556,5 +416,5 @@ class CCrossbowAmmo : public CBasePlayerAmmo
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_crossbow, CCrossbowAmmo ) |
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LINK_ENTITY_TO_CLASS( ammo_boltgun, CCrossbowAmmo ) |
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#endif |
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