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Update CMakeLists.txt.
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@ -70,11 +70,11 @@ option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons"
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option(OEM_BUILD "Enable OEM Build" OFF)
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option(HLDEMO_BUILD "Enable Demo Build" OFF)
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set(GAMEDIR "valve" CACHE STRING "Gamedir path")
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set(GAMEDIR "clcampaign" CACHE STRING "Gamedir path")
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set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
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set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms")
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message(STATUS "Half-Life")
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message(STATUS "Crack-Life: Campaign Mode")
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#-----------------
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# MAIN BUILD CODE \
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@ -135,6 +135,25 @@ set (SVDLL_SOURCES
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world.cpp
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xen.cpp
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zombie.cpp
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clcampaign/bigsmoke.cpp
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clcampaign/bonewheel.cpp
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clcampaign/evilsci.cpp
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clcampaign/hammer.cpp
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clcampaign/katana.cpp
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clcampaign/mariozombie.cpp
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clcampaign/megachav.cpp
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clcampaign/needle.cpp
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clcampaign/pepsigun.cpp
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clcampaign/pink_panthera.cpp
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clcampaign/rock.cpp
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clcampaign/sawnoff.cpp
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clcampaign/shrek.cpp
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clcampaign/skeleton.cpp
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clcampaign/skrillex.cpp
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clcampaign/sniper.cpp
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clcampaign/superchav.cpp
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clcampaign/terror.cpp
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clcampaign/zombozo.cpp
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../pm_shared/pm_debug.c
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../pm_shared/pm_math.c
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../pm_shared/pm_shared.c
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