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revert DONT_SAVE on spawnpoints
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parent
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@ -67,7 +67,7 @@ class CBasePlayerStart : public CPointEntity
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{
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public:
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// prevent transition as FCAP_ACROSS_TRANSITION does not help
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virtual int ObjectCaps( void ) { return CPointEntity::ObjectCaps() | FCAP_DONT_SAVE; }
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//virtual int ObjectCaps( void ) { return CPointEntity::ObjectCaps() | FCAP_DONT_SAVE; }
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private:
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};
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