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Force fire target on item_suit

hlzbot-dirty
mittorn 8 years ago
parent
commit
0b22605eb4
  1. 3
      dlls/items.cpp

3
dlls/items.cpp

@ -28,6 +28,7 @@
#include "skill.h" #include "skill.h"
#include "items.h" #include "items.h"
#include "gamerules.h" #include "gamerules.h"
#include "game.h"
extern int gmsgItemPickup; extern int gmsgItemPickup;
@ -257,7 +258,7 @@ class CItemSuit : public CItem
} }
BOOL MyTouch( CBasePlayer *pPlayer ) BOOL MyTouch( CBasePlayer *pPlayer )
{ {
if( pPlayer->pev->weapons & ( 1<<WEAPON_SUIT ) ) if( !mp_coop.value && pPlayer->pev->weapons & ( 1<<WEAPON_SUIT ) )
return FALSE; return FALSE;
if( pev->spawnflags & SF_SUIT_SHORTLOGON ) if( pev->spawnflags & SF_SUIT_SHORTLOGON )

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