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add missed respawn_time delay by current implementation
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commit
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@ -1368,13 +1368,15 @@ void StartFrame( void )
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// if there are currently less than the maximum number of "players"
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// if there are currently less than the maximum number of "players"
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// then add another bot using the default skill level...
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// then add another bot using the default skill level...
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if( count < max_bots )
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if( ( count < max_bots ) && ( gpGlobals->time >= respawn_time ) )
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{
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{
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for( i = 0; i < 32; i++ )
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for( i = 0; i < 32; i++ )
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{
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{
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if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_IDLE)
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if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_IDLE)
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{
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{
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BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill );
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BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill );
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respawn_time = gpGlobals->time + 1.0; // set next respawn time
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break;
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break;
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}
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}
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}
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}
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