|
|
@ -1063,7 +1063,7 @@ private: |
|
|
|
class CDisplacer : public CBasePlayerWeapon |
|
|
|
class CDisplacer : public CBasePlayerWeapon |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
int Save( CSave &save ); |
|
|
|
int Save( CSave &save ); |
|
|
|
int Restore( CRestore &restore ); |
|
|
|
int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1083,7 +1083,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement( void ) |
|
|
|
virtual BOOL UseDecrement( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1110,7 +1110,7 @@ private: |
|
|
|
class CEagle : public CBasePlayerWeapon |
|
|
|
class CEagle : public CBasePlayerWeapon |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
int Save( CSave &save ); |
|
|
|
int Save( CSave &save ); |
|
|
|
int Restore( CRestore &restore ); |
|
|
|
int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1132,7 +1132,7 @@ public: |
|
|
|
int m_fEagleLaserActive; |
|
|
|
int m_fEagleLaserActive; |
|
|
|
virtual BOOL UseDecrement( void ) |
|
|
|
virtual BOOL UseDecrement( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1150,7 +1150,7 @@ class CBarnacleGrappleTip; |
|
|
|
class CBarnacleGrapple : public CBasePlayerWeapon |
|
|
|
class CBarnacleGrapple : public CBasePlayerWeapon |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
virtual int Save( CSave &save ); |
|
|
|
virtual int Save( CSave &save ); |
|
|
|
virtual int Restore( CRestore &restore ); |
|
|
|
virtual int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1180,7 +1180,7 @@ public: |
|
|
|
void DestroyEffect( void ); |
|
|
|
void DestroyEffect( void ); |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1220,7 +1220,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1235,7 +1235,7 @@ class CM249 : public CBasePlayerWeapon |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
int Save(CSave &save); |
|
|
|
int Save(CSave &save); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1259,7 +1259,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1289,7 +1289,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1303,7 +1303,7 @@ private: |
|
|
|
class CPipeWrench : public CBasePlayerWeapon |
|
|
|
class CPipeWrench : public CBasePlayerWeapon |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
int Save(CSave &save); |
|
|
|
int Save(CSave &save); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1331,7 +1331,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1362,7 +1362,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1378,7 +1378,7 @@ class CSniperrifle : public CBasePlayerWeapon |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
int Save(CSave &save); |
|
|
|
int Save(CSave &save); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1402,7 +1402,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
virtual BOOL UseDecrement(void) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
@ -1417,7 +1417,7 @@ class CSporelauncher : public CShotgun |
|
|
|
{ |
|
|
|
{ |
|
|
|
public: |
|
|
|
public: |
|
|
|
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL |
|
|
|
#if !CLIENT_DLL |
|
|
|
int Save(CSave &save); |
|
|
|
int Save(CSave &save); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
int Restore(CRestore &restore); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
@ -1437,7 +1437,7 @@ public: |
|
|
|
|
|
|
|
|
|
|
|
virtual BOOL UseDecrement( void ) |
|
|
|
virtual BOOL UseDecrement( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
#if defined( CLIENT_WEAPONS ) |
|
|
|
#if CLIENT_WEAPONS |
|
|
|
return TRUE; |
|
|
|
return TRUE; |
|
|
|
#else |
|
|
|
#else |
|
|
|
return FALSE; |
|
|
|
return FALSE; |
|
|
|