Night Owl 7 years ago
parent
commit
075fd29030
  1. 1
      dlls/items.cpp
  2. 12
      dlls/weapons.cpp

1
dlls/items.cpp

@ -166,6 +166,7 @@ void CItem::Materialize( void ) @@ -166,6 +166,7 @@ void CItem::Materialize( void )
}
SetTouch( &CItem::ItemTouch );
SetThink( NULL );
}
#define SF_SUIT_SHORTLOGON 0x0001

12
dlls/weapons.cpp

@ -485,7 +485,7 @@ void CBasePlayerItem::Materialize( void ) @@ -485,7 +485,7 @@ void CBasePlayerItem::Materialize( void )
pev->solid = SOLID_TRIGGER;
UTIL_SetOrigin( pev, pev->origin );// link into world.
SetTouch( &CBasePlayerItem::DefaultTouch);
SetTouch( &CBasePlayerItem::DefaultTouch );
SetThink( NULL );
}
@ -578,13 +578,6 @@ void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther ) @@ -578,13 +578,6 @@ void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther )
}
SUB_UseTargets( pOther, USE_TOGGLE, 0 ); // UNDONE: when should this happen?
// If the item is falling and its Think remains FallItem after the player picks it up,
// then after the item touches the ground its Touch will be set back to DefaultTouch,
// so the player will pick it up again, this time Kill-ing the item (since we already have it in the inventory),
// which will make the pointer bad and crash the game.
if( m_pfnThink == &CBasePlayerItem::FallThink )
SetThink( NULL );
}
BOOL CanAttack( float attack_time, float curtime, BOOL isPredicted )
@ -734,7 +727,7 @@ void CBasePlayerItem::AttachToPlayer( CBasePlayer *pPlayer ) @@ -734,7 +727,7 @@ void CBasePlayerItem::AttachToPlayer( CBasePlayer *pPlayer )
pev->modelindex = 0;// server won't send down to clients if modelindex == 0
pev->model = iStringNull;
pev->owner = pPlayer->edict();
pev->nextthink = gpGlobals->time + .1;
pev->nextthink = 0;// Remove think - prevents futher attempts to materialize
SetTouch( NULL );
SetThink( NULL );
}
@ -1054,6 +1047,7 @@ void CBasePlayerAmmo::Materialize( void ) @@ -1054,6 +1047,7 @@ void CBasePlayerAmmo::Materialize( void )
}
SetTouch( &CBasePlayerAmmo::DefaultTouch );
SetThink( NULL );
}
void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther )

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