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@ -249,7 +249,7 @@ void CGauss::SecondaryAttack() |
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// out of ammo! force the gun to fire
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// out of ammo! force the gun to fire
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StartFire(); |
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StartFire(); |
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m_fInAttack = 0; |
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m_fInAttack = 0; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0f; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1; |
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return; |
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return; |
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} |
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} |
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