mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-25 22:24:16 +00:00
Merge branch 'master' into mobile_hacks
This commit is contained in:
commit
05fa3fddc7
@ -44,11 +44,21 @@ option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
|
||||
option(BUILD_CLIENT "Build client dll" ON)
|
||||
option(BUILD_SERVER "Build server dll" ON)
|
||||
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
|
||||
option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
|
||||
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 4 OR
|
||||
((WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
AND (CMAKE_SYSTEM_PROCESSOR STREQUAL "x64"
|
||||
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64"
|
||||
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64")))
|
||||
option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
|
||||
else()
|
||||
option(64BIT "Disable auto -m32 appending to compiler flags" ON)
|
||||
endif()
|
||||
|
||||
set(GAMEDIR "valve" CACHE STRING "Gamedir path")
|
||||
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
|
||||
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
|
||||
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows")
|
||||
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms")
|
||||
|
||||
#-----------------
|
||||
# MAIN BUILD CODE \
|
||||
|
@ -359,7 +359,7 @@ void CHudAmmo::Think( void )
|
||||
{
|
||||
WEAPON *p = gWR.GetWeapon( i );
|
||||
|
||||
if( p )
|
||||
if( p && p->iId )
|
||||
{
|
||||
if( gHUD.m_iWeaponBits & ( 1 << p->iId ) )
|
||||
gWR.PickupWeapon( p );
|
||||
|
@ -167,7 +167,17 @@ int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
|
||||
if( iVersion != CLDLL_INTERFACE_VERSION )
|
||||
return 0;
|
||||
|
||||
memcpy( &gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t) );
|
||||
// for now filterstuffcmd is last in the engine interface
|
||||
memcpy( &gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t) - sizeof( void * ) );
|
||||
|
||||
if( gEngfuncs.pfnGetCvarPointer( "cl_filterstuffcmd" ) == 0 )
|
||||
{
|
||||
gEngfuncs.pfnFilteredClientCmd = gEngfuncs.pfnClientCmd;
|
||||
}
|
||||
else
|
||||
{
|
||||
gEngfuncs.pfnFilteredClientCmd = pEnginefuncs->pfnFilteredClientCmd;
|
||||
}
|
||||
|
||||
EV_HookEvents();
|
||||
|
||||
|
@ -577,7 +577,7 @@ void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
|
||||
case DRC_CMD_FADE:
|
||||
break;
|
||||
case DRC_CMD_STUFFTEXT:
|
||||
ClientCmd( READ_STRING() );
|
||||
gEngfuncs.pfnFilteredClientCmd( READ_STRING() );
|
||||
break;
|
||||
default:
|
||||
gEngfuncs.Con_DPrintf( "CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
|
||||
|
@ -535,9 +535,9 @@ void CAM_Init( void )
|
||||
|
||||
cam_command = gEngfuncs.pfnRegisterVariable( "cam_command", "0", 0 ); // tells camera to go to thirdperson
|
||||
cam_snapto = gEngfuncs.pfnRegisterVariable( "cam_snapto", "0", 0 ); // snap to thirdperson view
|
||||
cam_idealyaw = gEngfuncs.pfnRegisterVariable( "cam_idealyaw", "90", 0 ); // thirdperson yaw
|
||||
cam_idealyaw = gEngfuncs.pfnRegisterVariable( "cam_idealyaw", "0", 0 ); // thirdperson yaw
|
||||
cam_idealpitch = gEngfuncs.pfnRegisterVariable( "cam_idealpitch", "0", 0 ); // thirperson pitch
|
||||
cam_idealdist = gEngfuncs.pfnRegisterVariable( "cam_idealdist", "64", 0 ); // thirdperson distance
|
||||
cam_idealdist = gEngfuncs.pfnRegisterVariable( "cam_idealdist", "128", 0 ); // thirdperson distance
|
||||
cam_contain = gEngfuncs.pfnRegisterVariable( "cam_contain", "0", 0 ); // contain camera to world
|
||||
|
||||
c_maxpitch = gEngfuncs.pfnRegisterVariable( "c_maxpitch", "90.0", 0 );
|
||||
|
@ -667,7 +667,7 @@ public:
|
||||
|
||||
virtual void actionPerformed(Panel *panel)
|
||||
{
|
||||
gEngfuncs.pfnClientCmd( m_pszCommand );
|
||||
gEngfuncs.pfnFilteredClientCmd( m_pszCommand );
|
||||
|
||||
if( m_iCloseVGUIMenu )
|
||||
gViewPort->HideTopMenu();
|
||||
|
@ -65,7 +65,11 @@ endif()
|
||||
if(XASH_AMD64)
|
||||
set(BUILDARCH "amd64")
|
||||
elseif(XASH_X86)
|
||||
set(BUILDARCH "")
|
||||
if(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
|
||||
set(BUILDARCH "") # no prefix for default OS
|
||||
else()
|
||||
set(BUILDARCH "i386")
|
||||
endif()
|
||||
elseif(XASH_ARM AND XASH_64BIT)
|
||||
set(BUILDARCH "arm64")
|
||||
elseif(XASH_ARM)
|
||||
|
@ -171,7 +171,7 @@ add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
|
||||
set_target_properties (${SVDLL_LIBRARY} PROPERTIES
|
||||
POSITION_INDEPENDENT_CODE 1)
|
||||
|
||||
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android")
|
||||
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
|
||||
|
||||
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
|
||||
|
@ -757,23 +757,25 @@ void CApache::FireRocket( void )
|
||||
break;
|
||||
}
|
||||
|
||||
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
|
||||
WRITE_BYTE( TE_SMOKE );
|
||||
WRITE_COORD( vecSrc.x );
|
||||
WRITE_COORD( vecSrc.y );
|
||||
WRITE_COORD( vecSrc.z );
|
||||
WRITE_SHORT( g_sModelIndexSmoke );
|
||||
WRITE_BYTE( 20 ); // scale * 10
|
||||
WRITE_BYTE( 12 ); // framerate
|
||||
MESSAGE_END();
|
||||
|
||||
CBaseEntity *pRocket = CBaseEntity::Create( "hvr_rocket", vecSrc, pev->angles, edict() );
|
||||
if( pRocket )
|
||||
{
|
||||
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
|
||||
WRITE_BYTE( TE_SMOKE );
|
||||
WRITE_COORD( vecSrc.x );
|
||||
WRITE_COORD( vecSrc.y );
|
||||
WRITE_COORD( vecSrc.z );
|
||||
WRITE_SHORT( g_sModelIndexSmoke );
|
||||
WRITE_BYTE( 20 ); // scale * 10
|
||||
WRITE_BYTE( 12 ); // framerate
|
||||
MESSAGE_END();
|
||||
|
||||
pRocket->pev->velocity = pev->velocity + gpGlobals->v_forward * 100.0f;
|
||||
|
||||
m_iRockets--;
|
||||
m_iRockets--;
|
||||
|
||||
side = - side;
|
||||
side = - side;
|
||||
}
|
||||
}
|
||||
|
||||
BOOL CApache::FireGun()
|
||||
|
@ -1614,7 +1614,6 @@ TYPEDESCRIPTION CShotgun::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
|
||||
DEFINE_FIELD( CShotgun, m_fInSpecialReload, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( CShotgun, m_flNextReload, FIELD_TIME ),
|
||||
// DEFINE_FIELD( CShotgun, m_iShell, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( CShotgun, m_flPumpTime, FIELD_TIME ),
|
||||
};
|
||||
@ -1649,6 +1648,7 @@ IMPLEMENT_SAVERESTORE( CEgon, CBasePlayerWeapon )
|
||||
TYPEDESCRIPTION CHgun::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD( CHgun, m_flRechargeTime, FIELD_TIME ),
|
||||
DEFINE_FIELD( CHgun, m_iFirePhase, FIELD_INTEGER ),
|
||||
};
|
||||
|
||||
IMPLEMENT_SAVERESTORE( CHgun, CBasePlayerWeapon )
|
||||
|
@ -880,7 +880,7 @@ public:
|
||||
|
||||
float m_flRechargeTime;
|
||||
|
||||
int m_iFirePhase;// don't save me.
|
||||
int m_iFirePhase;
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
|
@ -303,6 +303,9 @@ typedef struct cl_enginefuncs_s
|
||||
int (*pfnGetAppID)( void );
|
||||
cmdalias_t *(*pfnGetAliases)( void );
|
||||
void (*pfnVguiWrap2_GetMouseDelta)( int *x, int *y );
|
||||
|
||||
// added in 2019 update, not documented yet
|
||||
int (*pfnFilteredClientCmd)( const char *cmd );
|
||||
} cl_enginefunc_t;
|
||||
|
||||
#define CLDLL_INTERFACE_VERSION 7
|
||||
|
@ -1,621 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=engine - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "engine.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "engine - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\temp\engine\!release"
|
||||
# PROP Intermediate_Dir "..\temp\engine\!release"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /MD /W3 /GX /O2 /I "./" /I "common" /I "common/imagelib" /I "common/soundlib" /I "server" /I "client" /I "client/vgui" /I "../common" /I "../game_shared" /I "../pm_shared" /I "../utils/vgui/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /opt:nowin98
|
||||
# ADD LINK32 msvcrt.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc" /out:"..\temp\engine\!release/xash.dll" /libpath:"./common/soundlib" /opt:nowin98
|
||||
# SUBTRACT LINK32 /debug /nodefaultlib
|
||||
# Begin Custom Build
|
||||
TargetDir=\Xash3D\src_main\temp\engine\!release
|
||||
InputPath=\Xash3D\src_main\temp\engine\!release\xash.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"D:\Xash3D\xash.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll"
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "engine - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\temp\engine\!debug"
|
||||
# PROP Intermediate_Dir "..\temp\engine\!debug"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "common/imagelib" /I "common/soundlib" /I "server" /I "client" /I "client/vgui" /I "../common" /I "../game_shared" /I "../pm_shared" /I "../utils/vgui/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FAs /FR /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg_dbg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\temp\engine\!debug/xash.dll" /pdbtype:sept /libpath:"./common/soundlib"
|
||||
# SUBTRACT LINK32 /incremental:no /map /nodefaultlib
|
||||
# Begin Custom Build
|
||||
TargetDir=\Xash3D\src_main\temp\engine\!debug
|
||||
InputPath=\Xash3D\src_main\temp\engine\!debug\xash.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"D:\Xash3D\xash.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll"
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "engine - Win32 Release"
|
||||
# Name "engine - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\avikit.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\build.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_cmds.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_demo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_events.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_frame.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_game.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_main.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_menu.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_parse.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_pmove.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_remap.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_scrn.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_tent.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_video.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\cl_view.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\cmd.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\common.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\con_utils.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\console.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\crclib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\crtlib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\cvar.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\filesystem.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\common\gamma.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_backend.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_beams.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_cull.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_decals.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_draw.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_image.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_mirror.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\client\gl_refrag.c
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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||||
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||||
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||||
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||||
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||||
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|
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SOURCE=.\common\world.h
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# End Source File
|
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# End Group
|
||||
# End Target
|
||||
# End Project
|
Loading…
x
Reference in New Issue
Block a user