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Fix ent_fire single entity processing

gravgun
mittorn 6 years ago
parent
commit
05c2e9ad92
  1. 7
      dlls/enttools.cpp

7
dlls/enttools.cpp

@ -571,7 +571,12 @@ void Ent_Fire_f( edict_t *player )
} }
if( !Ent_CheckFire( player, ent, CMD_ARGV( 2 ) ) ) if( !Ent_CheckFire( player, ent, CMD_ARGV( 2 ) ) )
continue; {
if( !single )
continue;
else
break;
}
Ent_ClientPrintf( player, "entity %i\n", i ); Ent_ClientPrintf( player, "entity %i\n", i );

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