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Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy

hlfixed
Roman Chistokhodov 2 years ago
parent
commit
058626fc18
  1. 5
      dlls/satchel.cpp

5
dlls/satchel.cpp

@ -293,10 +293,6 @@ BOOL CSatchel::CanDeploy( void )
BOOL CSatchel::Deploy() BOOL CSatchel::Deploy()
{ {
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
#if !WEAPONS_ANIMATION_TIMES_FIX
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10.0f, 15.0f );
#endif
BOOL result; BOOL result;
if( m_chargeReady ) if( m_chargeReady )
@ -310,7 +306,6 @@ BOOL CSatchel::Deploy()
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
} }
#endif #endif
return result; return result;
} }

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