From 05701c98c39840c94c4323957a9880dfac169804 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Wed, 16 Nov 2022 10:32:02 +0500 Subject: [PATCH] Fix pipe body passed to EV_WeaponAnimation. --- cl_dll/ev_hldm.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 2e010586..3834010d 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -1839,13 +1839,13 @@ void EV_Pipe( event_args_t *args ) switch( ( g_iSwing++ ) % 3 ) { case 0: - gEngfuncs.pEventAPI->EV_WeaponAnimation( PIPE_ATTACK1MISS, 1 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( PIPE_ATTACK1MISS, 0 ); break; case 1: - gEngfuncs.pEventAPI->EV_WeaponAnimation( PIPE_ATTACK2MISS, 1 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( PIPE_ATTACK2MISS, 0 ); break; case 2: - gEngfuncs.pEventAPI->EV_WeaponAnimation( PIPE_ATTACK3MISS, 1 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( PIPE_ATTACK3MISS, 0 ); break; } }