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client: ammohistory: fix rendering history with bigger HUD sprites
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@ -131,7 +131,7 @@ int HistoryResource::DrawAmmoHistory( float flTime )
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// Draw the pic
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int ypos = ScreenHeight - (AMMO_PICKUP_PICK_HEIGHT + (AMMO_PICKUP_GAP * i));
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int xpos = ScreenWidth - 24;
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int xpos = ScreenWidth - (rcPic.right - rcPic.left);
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if( spr && *spr ) // weapon isn't loaded yet so just don't draw the pic
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{
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// the dll has to make sure it has sent info the weapons you need
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