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Add missing break.
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@ -307,8 +307,8 @@ void CMassn::HandleAnimEvent( MonsterEvent_t *pEvent )
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SENTENCEG_PlayRndSz( ENT( pev ), "MN_ALERT", HGRUNT_SENTENCE_VOLUME, GRUNT_ATTN, 0, m_voicePitch );
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JustSpoke();
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}
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}
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break;
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default:
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CSquadMonster::HandleAnimEvent( pEvent );
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break;
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