Add fallback

This commit is contained in:
mittorn 2016-10-03 03:51:01 +00:00
parent 259bd92fb6
commit 0338b0729a

View File

@ -1591,6 +1591,7 @@ void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore )
char cmd[10] = {};
snprintf( cmd, 10, "kick %d\n", ENTINDEX(pev->pContainingEntity) - 1 );
SERVER_COMMAND( cmd );
pev->frags = 0;
}
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
@ -2680,7 +2681,7 @@ edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer )
while( pSpot = UTIL_FindEntityByClassname( pSpot, "info_player_start" ) )
{
TraceResult tr;
UTIL_TraceHull( pSpot->pev->origin, pSpot->pev->origin , missile, 1, NULL, &tr );
UTIL_TraceHull( pSpot->pev->origin, pSpot->pev->origin , missile, human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid && !FNullEnt( pSpot ) )
goto ReturnSpot;
}
@ -2694,6 +2695,9 @@ edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer )
goto ReturnSpot;
}
if( FNullEnt( pSpot ) )
pSpot = UTIL_FindEntityByClassname( NULL, "info_player_start" );
ReturnSpot:
if( FNullEnt( pSpot ) )
{