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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-27 15:14:21 +00:00
Add monster_alien_worker implementation.
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@ -96,6 +96,7 @@ public:
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};
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};
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LINK_ENTITY_TO_CLASS( monster_alien_slave, CISlave )
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LINK_ENTITY_TO_CLASS( monster_alien_slave, CISlave )
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LINK_ENTITY_TO_CLASS( monster_alien_worker, CISlave )
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LINK_ENTITY_TO_CLASS( monster_vortigaunt, CISlave )
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LINK_ENTITY_TO_CLASS( monster_vortigaunt, CISlave )
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TYPEDESCRIPTION CISlave::m_SaveData[] =
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TYPEDESCRIPTION CISlave::m_SaveData[] =
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@ -189,8 +190,13 @@ void CISlave::AlertSound( void )
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if( m_hEnemy != 0 )
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if( m_hEnemy != 0 )
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{
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{
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SENTENCEG_PlayRndSz( ENT( pev ), "SLV_ALERT", 0.85, ATTN_NORM, 0, m_voicePitch );
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SENTENCEG_PlayRndSz( ENT( pev ), "SLV_ALERT", 0.85, ATTN_NORM, 0, m_voicePitch );
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if( !FClassnameIs( pev, "monster_alien_worker" ) )
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CallForHelp( "monster_alien_slave", 512, m_hEnemy, m_vecEnemyLKP );
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{
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CallForHelp( "monster_alien_slave", 512, m_hEnemy, m_vecEnemyLKP );
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CallForHelp( "monster_alien_grunt", 512, m_hEnemy, m_vecEnemyLKP );
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CallForHelp( "monster_zombie_grunt", 512, m_hEnemy, m_vecEnemyLKP );
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CallForHelp( "monster_alien_worker", 512, m_hEnemy, m_vecEnemyLKP );
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}
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}
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}
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}
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}
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@ -275,14 +281,18 @@ void CISlave::SetYawSpeed( void )
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switch( m_Activity )
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switch( m_Activity )
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{
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{
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case ACT_WALK:
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ys = 50;
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break;
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case ACT_RUN:
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case ACT_RUN:
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ys = 70;
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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ys = 75;
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else
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ys = 70;
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break;
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break;
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case ACT_IDLE:
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case ACT_WALK:
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ys = 50;
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case ACT_IDLE:
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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ys = 75;
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else
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ys = 50;
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break;
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break;
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default:
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default:
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ys = 90;
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ys = 90;
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@ -508,7 +518,17 @@ void CISlave::Spawn()
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{
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{
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Precache();
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Precache();
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SET_MODEL( ENT( pev ), "models/islave.mdl" );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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{
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SET_MODEL( ENT( pev ), "models/aworker.mdl" );
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m_voicePitch = RANDOM_LONG( 80, 90 );
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}
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else
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{
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SET_MODEL( ENT( pev ), "models/islave.mdl" );
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m_voicePitch = RANDOM_LONG( 85, 110 );
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}
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
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pev->solid = SOLID_SLIDEBOX;
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pev->solid = SOLID_SLIDEBOX;
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@ -521,8 +541,6 @@ void CISlave::Spawn()
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m_MonsterState = MONSTERSTATE_NONE;
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m_MonsterState = MONSTERSTATE_NONE;
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m_afCapability = bits_CAP_HEAR | bits_CAP_TURN_HEAD | bits_CAP_RANGE_ATTACK2 | bits_CAP_DOORS_GROUP;
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m_afCapability = bits_CAP_HEAR | bits_CAP_TURN_HEAD | bits_CAP_RANGE_ATTACK2 | bits_CAP_DOORS_GROUP;
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m_voicePitch = RANDOM_LONG( 85, 110 );
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MonsterInit();
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MonsterInit();
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}
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}
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@ -533,7 +551,11 @@ void CISlave::Precache()
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{
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{
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size_t i;
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size_t i;
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PRECACHE_MODEL( "models/islave.mdl" );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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PRECACHE_MODEL( "models/aworker.mdl" );
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else
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PRECACHE_MODEL( "models/islave.mdl" );
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PRECACHE_MODEL( "sprites/lgtning.spr" );
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PRECACHE_MODEL( "sprites/lgtning.spr" );
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PRECACHE_SOUND( "debris/zap1.wav" );
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PRECACHE_SOUND( "debris/zap1.wav" );
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PRECACHE_SOUND( "debris/zap4.wav" );
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PRECACHE_SOUND( "debris/zap4.wav" );
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@ -779,9 +801,18 @@ void CISlave::WackBeam( int side, CBaseEntity *pEntity )
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m_pBeam[m_iBeams]->PointEntInit( pEntity->Center(), entindex() );
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m_pBeam[m_iBeams]->PointEntInit( pEntity->Center(), entindex() );
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m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
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m_pBeam[m_iBeams]->SetEndAttachment( side < 0 ? 2 : 1 );
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m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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m_pBeam[m_iBeams]->SetBrightness( 255 );
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{
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m_pBeam[m_iBeams]->SetNoise( 80 );
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m_pBeam[m_iBeams]->SetColor( 180, 250, 90 );
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m_pBeam[m_iBeams]->SetBrightness( 240 );
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m_pBeam[m_iBeams]->SetNoise( 90 );
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}
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else
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{
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m_pBeam[m_iBeams]->SetColor( 180, 255, 96 );
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m_pBeam[m_iBeams]->SetBrightness( 255 );
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m_pBeam[m_iBeams]->SetNoise( 80 );
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}
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m_iBeams++;
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m_iBeams++;
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}
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}
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@ -793,6 +824,7 @@ void CISlave::ZapBeam( int side )
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Vector vecSrc, vecAim;
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Vector vecSrc, vecAim;
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TraceResult tr;
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TraceResult tr;
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CBaseEntity *pEntity;
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CBaseEntity *pEntity;
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int pitch;
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if( m_iBeams >= ISLAVE_MAX_BEAMS )
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if( m_iBeams >= ISLAVE_MAX_BEAMS )
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return;
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return;
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@ -819,7 +851,12 @@ void CISlave::ZapBeam( int side )
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{
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{
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pEntity->TraceAttack( pev, gSkillData.slaveDmgZap, vecAim, &tr, DMG_SHOCK );
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pEntity->TraceAttack( pev, gSkillData.slaveDmgZap, vecAim, &tr, DMG_SHOCK );
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}
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}
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UTIL_EmitAmbientSound( ENT( pev ), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) );
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if( FClassnameIs( pev, "monster_alien_worker" ) )
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pitch = RANDOM_LONG( 150, 180 );
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else
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pitch = RANDOM_LONG( 140, 160 );
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UTIL_EmitAmbientSound( ENT( pev ), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, pitch );
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}
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}
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//=========================================================
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//=========================================================
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