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/*
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===== hs_model.cpp ========================================================
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Half-Screwed Model Entites, or how we don't have to worry and rely on brushes and broken, laggy maps anymore.
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Phew.
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NOTE: I ripped this from Cycler. so It's not me, man.
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "animation.h"
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#include "weapons.h"
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#include "player.h"
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#define TEMP_FOR_SCREEN_SHOTS
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#ifdef TEMP_FOR_SCREEN_SHOTS //===================================================
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class CHSModel : public CBaseMonster
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{
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public:
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void GeneriCHSModelSpawn(const char *szModel, Vector vecMin, Vector vecMax);
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_IMPULSE_USE); }
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void Spawn( void );
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void Think( void );
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// Don't treat as a live target
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virtual BOOL IsAlive( void ) { return FALSE; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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int m_animate;
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};
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TYPEDESCRIPTION CHSModel::m_SaveData[] =
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{
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DEFINE_FIELD( CHSModel, m_animate, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CHSModel, CBaseMonster );
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//
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// we should get rid of all the other cyclers and replace them with this.
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//
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class CGeneriCHSModel : public CHSModel
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{
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public:
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void Spawn( void ) { GeneriCHSModelSpawn( STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72) ); }
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};
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LINK_ENTITY_TO_CLASS( hs_model, CGeneriCHSModel );
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// Cycler member functions
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void CHSModel :: GeneriCHSModelSpawn(const char *szModel, Vector vecMin, Vector vecMax)
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{
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if (!szModel || !*szModel)
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{
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ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", (double)pev->origin.x, (double)pev->origin.y, (double)pev->origin.z );
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REMOVE_ENTITY(ENT(pev));
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return;
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}
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pev->classname = MAKE_STRING("cycler");
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PRECACHE_MODEL( szModel );
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SET_MODEL(ENT(pev), szModel);
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CHSModel::Spawn( );
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UTIL_SetSize(pev, vecMin, vecMax);
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}
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void CHSModel :: Spawn( )
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{
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InitBoneControllers();
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_NO;
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pev->effects = 0;
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pev->health = 8675309;// no cycler should die
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pev->yaw_speed = 5;
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pev->ideal_yaw = pev->angles.y;
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ChangeYaw( 360 );
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m_flFrameRate = 75;
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m_flGroundSpeed = 0;
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pev->nextthink += 1.0f;
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ResetSequenceInfo( );
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if (pev->sequence != 0 || pev->frame != 0)
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{
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m_animate = 0;
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pev->framerate = 0;
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}
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else
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{
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m_animate = 1;
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}
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}
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//
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// cycler think
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//
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void CHSModel :: Think( void )
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{
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pev->nextthink = gpGlobals->time + 0.1f;
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if (m_animate)
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{
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StudioFrameAdvance ( );
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}
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if (m_fSequenceFinished && !m_fSequenceLoops)
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{
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// ResetSequenceInfo();
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// hack to avoid reloading model every frame
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0;
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m_fSequenceFinished = FALSE;
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m_flLastEventCheck = gpGlobals->time;
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pev->frame = 0;
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if (!m_animate)
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pev->framerate = 0.0; // FIX: don't reset framerate
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}
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}
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#endif
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class CHSModelSprite : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Think( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); }
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virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void Animate( float frames );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0f; }
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int m_animate;
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float m_lastTime;
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float m_maxFrame;
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};
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LINK_ENTITY_TO_CLASS( hs_sprite, CHSModelSprite );
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TYPEDESCRIPTION CHSModelSprite::m_SaveData[] =
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{
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DEFINE_FIELD( CHSModelSprite, m_animate, FIELD_INTEGER ),
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DEFINE_FIELD( CHSModelSprite, m_lastTime, FIELD_TIME ),
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DEFINE_FIELD( CHSModelSprite, m_maxFrame, FIELD_FLOAT ),
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};
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IMPLEMENT_SAVERESTORE( CHSModelSprite, CBaseEntity );
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void CHSModelSprite::Spawn( void )
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_NO;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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PRECACHE_MODEL( STRING(pev->model) );
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SET_MODEL( ENT(pev), STRING(pev->model) );
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m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1;
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}
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void CHSModelSprite::Think( void )
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{
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if ( ShouldAnimate() )
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Animate( pev->framerate * (gpGlobals->time - m_lastTime) );
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pev->nextthink = gpGlobals->time + 0.1f;
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m_lastTime = gpGlobals->time;
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}
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void CHSModelSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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m_animate = !m_animate;
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ALERT( at_console, "Sprite: %s\n", STRING(pev->model) );
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}
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int CHSModelSprite::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
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{
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if ( m_maxFrame > 1.0f )
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{
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Animate( 1.0 );
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}
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return 1;
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}
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void CHSModelSprite::Animate( float frames )
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{
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pev->frame += frames;
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if ( m_maxFrame > 0 )
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pev->frame = fmod( pev->frame, m_maxFrame );
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}
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