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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// Health.cpp
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//
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// implementation of CHudCOD class
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//
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#include "stdio.h"
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#include "stdlib.h"
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#include "math.h"
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include <string.h>
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DECLARE_MESSAGE(m_COD, COD )
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#define RANK_DELAY 8.0f
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int CHudCOD::Init(void)
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{
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HOOK_MESSAGE(COD);
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m_iRank = 0;
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gHUD.AddHudElem(this);
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return 1;
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}
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int CHudCOD::VidInit(void)
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{
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m_HUD_codrank = gHUD.GetSpriteIndex( "cod1000" );
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m_HUD_codrank2 = gHUD.GetSpriteIndex( "cod1" );
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m_prc2 = &gHUD.GetSpriteRect(m_HUD_codrank2);
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m_iHeight = m_prc2->bottom - m_prc2->top;
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m_iWidth = (m_prc2->right - m_prc2->left)/2;
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m_fFade = 0;
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int dev = CVAR_GET_FLOAT( "developer" );
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if (dev)
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ConsolePrint("\n\n****#### COD - Rank Scanner -- START\n");
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int i;
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for (i=0;i<101;i++)
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{
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if (RankExists(i))
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{
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if (dev)
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{
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char cod[12];
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sprintf( cod, "FOUND: %d\n", i );
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ConsolePrint( cod );
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}
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Ranks[i] = TRUE;
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}
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else
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Ranks[i] = FALSE;
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}
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Ranks[360] = TRUE; //Hardcoded NOSCOPE
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Ranks[1000] = TRUE; //Hardcoded Grinman
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if (dev)
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ConsolePrint("****#### COD - Rank Scanner -- END SUCCESSFULLY\n\n");
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return 1;
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}
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int CHudCOD::Draw(float flTime)
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{
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// wrect_t rc;
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if ( (gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH) || gEngfuncs.IsSpectateOnly() )
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return 1;
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if (m_fFade > gHUD.m_flTime)
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{
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if (m_iRank && (Ranks[m_iRank]))
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{
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SPR_Set(gHUD.GetSprite(m_HUD_codrank), 12, 255, 12);
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SPR_DrawAdditive(0, (ScreenWidth/2)-m_iWidth, (ScreenHeight/2)-((m_iHeight/2)+(m_iHeight)), &gHUD.GetSpriteRect(m_HUD_codrank));
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}
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}
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return 1;
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}
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int CHudCOD:: MsgFunc_COD(const char *pszName, int iSize, void *pbuf )
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{
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// TODO: update local health data
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BEGIN_READ( pbuf, iSize );
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int x = READ_BYTE();
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m_iFlags |= HUD_ACTIVE;
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// Only update the fade if we've changed health
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if (x != m_iRank)
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{
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m_fFade = gHUD.m_flTime + RANK_DELAY;
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m_iRank = x;
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if (Ranks[m_iRank])
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{
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char temp[256];
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sprintf(temp, "cod/cod%d.wav", m_iRank);
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PlaySound( temp, 1 );
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}
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char temp2[256];
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sprintf(temp2, "cod%d", m_iRank);
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charSpriteName = temp2;
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m_HUD_codrank = gHUD.GetSpriteIndex(charSpriteName);
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}
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return 1;
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}
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int CHudCOD::RankExists(int rank)
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{
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char cod[6];
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sprintf( cod, "cod%d", rank );
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if (gHUD.GetSpriteIndex( cod ) > -1)
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return 1;
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else
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return 0;
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}
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