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123 lines
2.5 KiB
123 lines
2.5 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "animation.h"
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#include "weapons.h"
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#include "player.h"
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class CGenericModel : public CBaseAnimating
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{
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public:
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void Spawn(void);
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void Precache(void);
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void KeyValue(KeyValueData* pkvd);
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void EXPORT IdleThink(void);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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string_t m_iszSequence;
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};
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LINK_ENTITY_TO_CLASS(model_generic, CGenericModel);
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TYPEDESCRIPTION CGenericModel::m_SaveData[] =
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{
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DEFINE_FIELD(CGenericModel, m_iszSequence, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CGenericModel, CBaseAnimating);
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void CGenericModel::KeyValue(KeyValueData* pkvd)
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{
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// UNDONE_WC: explicitly ignoring these fields, but they shouldn't be in the map file!
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if (FStrEq(pkvd->szKeyName, "sequencename"))
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{
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m_iszSequence = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseDelay::KeyValue(pkvd);
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}
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void CGenericModel::Spawn(void)
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{
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Precache();
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_NO;
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SET_MODEL( ENT(pev), STRING(pev->model) );
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UTIL_SetSize( pev, Vector(0, 0, 0), Vector(0, 0, 0) );
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if (!FStringNull(m_iszSequence))
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{
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pev->sequence = LookupSequence(STRING(m_iszSequence));
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if (pev->sequence < 0)
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{
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ALERT(at_warning, "Generic model %s: Unknown sequence named: %s\n", STRING(pev->model), STRING(m_iszSequence));
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pev->sequence = 0;
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}
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}
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else
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{
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pev->sequence = 0;
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}
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pev->frame = 0;
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pev->framerate = 1.0f;
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SetThink(&CGenericModel::IdleThink);
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SetTouch(NULL);
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SetUse(NULL);
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pev->nextthink = gpGlobals->time + 0.1;
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}
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void CGenericModel::Precache(void)
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{
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PRECACHE_MODEL((char*)STRING(pev->model));
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}
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void CGenericModel::IdleThink(void)
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{
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float flInterval = StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.5;
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DispatchAnimEvents(flInterval);
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if (m_fSequenceFinished)
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{
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if (m_fSequenceLoops)
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{
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pev->frame = 0;
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ResetSequenceInfo();
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}
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else
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{
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SetThink( NULL );
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}
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}
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}
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