You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
106 lines
2.3 KiB
106 lines
2.3 KiB
8 years ago
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "monsters.h"
|
||
|
#include "weapons.h"
|
||
|
#include "nodes.h"
|
||
|
#include "player.h"
|
||
|
#include "soundent.h"
|
||
|
#include "gamerules.h"
|
||
|
|
||
|
enum holster_e {
|
||
|
HOLSTER_IDLE = 0,
|
||
|
HOLSTER_DRAW,
|
||
|
HOLSTER_HOLSTER,
|
||
|
HOLSTER_ATTACK1HIT,
|
||
|
HOLSTER_ATTACK1MISS,
|
||
|
HOLSTER_ATTACK2MISS,
|
||
|
HOLSTER_ATTACK2HIT,
|
||
|
HOLSTER_ATTACK3MISS,
|
||
|
HOLSTER_ATTACK3HIT,
|
||
|
HOLSTER_IDLE2,
|
||
|
HOLSTER_IDLE3,
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(weapon_holster, CHolster);
|
||
|
|
||
|
void CHolster::Spawn()
|
||
|
{
|
||
|
Precache();
|
||
|
SET_MODEL(ENT(pev), "models/w_holster.mdl");
|
||
|
m_iId = WEAPON_HOLSTER;
|
||
|
m_iClip = -1;
|
||
|
|
||
|
FallInit();// get ready to fall down.
|
||
|
}
|
||
|
|
||
|
|
||
|
void CHolster::Precache(void)
|
||
|
{
|
||
|
PRECACHE_MODEL("models/v_holster.mdl");
|
||
|
PRECACHE_MODEL("models/w_holster.mdl");
|
||
|
PRECACHE_MODEL("models/p_holster.mdl");
|
||
|
}
|
||
|
|
||
|
int CHolster::GetItemInfo(ItemInfo *p)
|
||
|
{
|
||
|
p->pszName = STRING(pev->classname);
|
||
|
p->pszAmmo1 = NULL;
|
||
|
p->iMaxAmmo1 = -1;
|
||
|
p->pszAmmo2 = NULL;
|
||
|
p->iMaxAmmo2 = -1;
|
||
|
p->iMaxClip = WEAPON_NOCLIP;
|
||
|
p->iSlot = 0;
|
||
|
p->iPosition = 0;
|
||
|
p->iId = WEAPON_HOLSTER;
|
||
|
p->iWeight = HOLSTER_WEIGHT;
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int CHolster::AddToPlayer(CBasePlayer *pPlayer)
|
||
|
{
|
||
|
if (CBasePlayerWeapon::AddToPlayer(pPlayer))
|
||
|
{
|
||
|
MESSAGE_BEGIN(MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev);
|
||
|
WRITE_BYTE(m_iId);
|
||
|
MESSAGE_END();
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
BOOL CHolster::Deploy()
|
||
|
{
|
||
|
return DefaultDeploy("models/v_holster.mdl", "models/p_holster.mdl", HOLSTER_DRAW, "holster");
|
||
|
}
|
||
|
|
||
|
void CHolster::Holster(int skiplocal /*= 0*/)
|
||
|
{
|
||
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
|
||
|
}
|
||
|
|
||
|
void CHolster::WeaponIdle(void)
|
||
|
{
|
||
|
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
|
||
|
return;
|
||
|
|
||
|
SendWeaponAnim(HOLSTER_IDLE);
|
||
|
|
||
|
m_flTimeWeaponIdle = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); // how long till we do this again.
|
||
|
}
|