You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
253 lines
5.1 KiB
253 lines
5.1 KiB
8 years ago
|
/*
|
||
|
Copyright (c) 1999, Cold Ice Modification.
|
||
|
|
||
|
This code has been written by SlimShady ( darcuri@optonline.net )
|
||
|
|
||
|
Use, distribution, and modification of this source code and/or resulting
|
||
|
object code is restricted to non-commercial enhancements to products from
|
||
|
Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
without written permission from Valve LLC and from the Cold Ice team.
|
||
|
|
||
|
Please if you use this code in any public form, please give us credit.
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "monsters.h"
|
||
|
#include "weapons.h"
|
||
|
#include "nodes.h"
|
||
|
#include "player.h"
|
||
|
#include "soundent.h"
|
||
|
#include "gamerules.h"
|
||
|
|
||
|
enum uzi_e
|
||
|
{
|
||
|
UZI_LONGIDLE = 0,
|
||
|
UZI_IDLE1,
|
||
|
UZI_LAUNCH,
|
||
|
UZI_RELOAD,
|
||
|
UZI_DEPLOY,
|
||
|
UZI_FIRE1,
|
||
|
UZI_FIRE2,
|
||
|
UZI_FIRE3,
|
||
|
};
|
||
|
|
||
|
|
||
|
class CUzi : public CBasePlayerWeapon
|
||
|
{
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
int iItemSlot( void ) { return 3; }
|
||
|
int GetItemInfo(ItemInfo *p);
|
||
|
int AddToPlayer( CBasePlayer *pPlayer );
|
||
|
|
||
|
void PrimaryAttack( void );
|
||
|
BOOL Deploy( void );
|
||
|
void Reload( void );
|
||
|
void WeaponIdle( void );
|
||
|
float m_flNextAnimTime;
|
||
|
int m_iShell;
|
||
|
};
|
||
|
LINK_ENTITY_TO_CLASS( weapon_uzi, CUzi );
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
|
||
|
void CUzi::Spawn( )
|
||
|
{
|
||
|
pev->classname = MAKE_STRING("weapon_uzi");
|
||
|
Precache( );
|
||
|
SET_MODEL(ENT(pev), "models/wmodels/w_uzi.mdl");
|
||
|
m_iId = WEAPON_UZI;
|
||
|
|
||
|
m_iDefaultAmmo = UZI_DEFAULT_GIVE;
|
||
|
|
||
|
FallInit();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CUzi::Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL("models/vmodels/v_uzi.mdl");
|
||
|
PRECACHE_MODEL("models/wmodels/w_uzi.mdl");
|
||
|
PRECACHE_MODEL("models/pmodels/p_uzi.mdl");
|
||
|
|
||
|
m_iShell = PRECACHE_MODEL ("models/shell.mdl");
|
||
|
|
||
|
PRECACHE_SOUND("weapons/uzi1.wav");
|
||
|
|
||
|
}
|
||
|
|
||
|
int CUzi::GetItemInfo(ItemInfo *p)
|
||
|
{
|
||
|
p->pszName = STRING(pev->classname);
|
||
|
p->pszAmmo1 = "9mm";
|
||
|
p->iMaxAmmo1 = UZI_MAX_CARRY;
|
||
|
p->pszAmmo2 = NULL;
|
||
|
p->iMaxAmmo2 = -1;
|
||
|
p->iMaxClip = UZI_MAX_CLIP;
|
||
|
p->iSlot = 2;
|
||
|
p->iPosition = 3;
|
||
|
p->iFlags = 0;
|
||
|
p->iId = m_iId = WEAPON_UZI;
|
||
|
p->iWeight = UZI_WEIGHT;
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int CUzi::AddToPlayer( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
|
||
|
{
|
||
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
|
||
|
WRITE_BYTE( m_iId );
|
||
|
MESSAGE_END();
|
||
|
return TRUE;
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
BOOL CUzi::Deploy( )
|
||
|
{
|
||
|
return DefaultDeploy( "models/vmodels/v_uzi.mdl", "models/pmodels/p_uzi.mdl", UZI_DEPLOY, "mp5" );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CUzi::PrimaryAttack()
|
||
|
{
|
||
|
if (m_pPlayer->pev->waterlevel == 3)
|
||
|
{
|
||
|
PlayEmptySound( );
|
||
|
m_flNextPrimaryAttack = gpGlobals->time + 0.15;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (m_iClip <= 0)
|
||
|
{
|
||
|
PlayEmptySound();
|
||
|
m_flNextPrimaryAttack = gpGlobals->time + 0.15;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
|
||
|
m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH;
|
||
|
|
||
|
m_iClip--;
|
||
|
|
||
|
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
|
||
|
|
||
|
|
||
|
if (1 || m_flNextAnimTime < gpGlobals->time)
|
||
|
{
|
||
|
SendWeaponAnim( UZI_FIRE1 + RANDOM_LONG(0,2));
|
||
|
m_flNextAnimTime = gpGlobals->time + 0.2;
|
||
|
}
|
||
|
|
||
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
||
|
|
||
|
EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/uzi1.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG(0,0xf));
|
||
|
|
||
|
UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );
|
||
|
|
||
|
Vector vecShellVelocity = m_pPlayer->pev->velocity
|
||
|
+ gpGlobals->v_right * RANDOM_FLOAT(100,150)
|
||
|
+ gpGlobals->v_up * RANDOM_FLOAT(100,150)
|
||
|
+ gpGlobals->v_forward * 35;
|
||
|
|
||
|
EjectBrass ( pev->origin + m_pPlayer->pev->view_ofs
|
||
|
+ gpGlobals->v_up * -12
|
||
|
+ gpGlobals->v_forward * 35
|
||
|
+ gpGlobals->v_right * 6, vecShellVelocity, pev->angles.y, m_iShell, TE_BOUNCE_SHELL);
|
||
|
|
||
|
Vector vecSrc = m_pPlayer->GetGunPosition( );
|
||
|
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
|
||
|
|
||
|
m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_8DEGREES, 8192, BULLET_PLAYER_MP5, 0 );
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->time + 0.08;
|
||
|
m_flNextSecondaryAttack = gpGlobals->time + 0.1;
|
||
|
|
||
|
m_flTimeWeaponIdle = gpGlobals->time + RANDOM_FLOAT ( 10, 15 );
|
||
|
|
||
|
m_pPlayer->pev->punchangle.x = RANDOM_FLOAT( -2, 2 );
|
||
|
}
|
||
|
|
||
|
void CUzi::Reload( void )
|
||
|
{
|
||
|
DefaultReload( UZI_MAX_CLIP, UZI_RELOAD, 1.5 );
|
||
|
}
|
||
|
|
||
|
void CUzi::WeaponIdle( void )
|
||
|
{
|
||
|
ResetEmptySound( );
|
||
|
|
||
|
m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
|
||
|
|
||
|
if (m_flTimeWeaponIdle > gpGlobals->time)
|
||
|
return;
|
||
|
|
||
|
int iAnim;
|
||
|
switch ( RANDOM_LONG( 0, 1 ) )
|
||
|
{
|
||
|
case 0:
|
||
|
iAnim = UZI_LONGIDLE;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
case 1:
|
||
|
iAnim = UZI_IDLE1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
SendWeaponAnim( iAnim );
|
||
|
|
||
|
m_flTimeWeaponIdle = gpGlobals->time + RANDOM_FLOAT ( 10, 15 );
|
||
|
}
|
||
|
|
||
|
class CUziAmmoClip : public CBasePlayerAmmo
|
||
|
{
|
||
|
void Spawn( void )
|
||
|
{
|
||
|
Precache( );
|
||
|
SET_MODEL(ENT(pev), "models/w_9mmARclip.mdl");
|
||
|
CBasePlayerAmmo::Spawn( );
|
||
|
}
|
||
|
void Precache( void )
|
||
|
{
|
||
|
PRECACHE_MODEL ("models/w_9mmARclip.mdl");
|
||
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
||
|
}
|
||
|
BOOL AddAmmo( CBaseEntity *pOther )
|
||
|
{
|
||
|
int bResult = (pOther->GiveAmmo( AMMO_UZICLIP_GIVE, "9mm", UZI_MAX_CARRY) != -1);
|
||
|
if (bResult)
|
||
|
{
|
||
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM);
|
||
|
}
|
||
|
return bResult;
|
||
|
}
|
||
|
};
|
||
|
LINK_ENTITY_TO_CLASS( ammo_uziclip, CUziAmmoClip );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|