|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* This source code contains proprietary and confidential information of
|
|
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#ifndef SCIENTIST_H
|
|
|
|
#define SCIENTIST_H
|
|
|
|
|
|
|
|
#define NUM_SCIENTIST_HEADS 4 // four heads available for scientist model, used when randoming a scientist head
|
|
|
|
#define NUM_SCIENTIST_HEADS_OPFOR 6 // used for body change when scientist uses the needle
|
|
|
|
|
|
|
|
enum { HEAD_GLASSES = 0, HEAD_EINSTEIN = 1, HEAD_LUTHER = 2, HEAD_SLICK = 3, HEAD_EINSTEIN_WITH_BOOK = 4, HEAD_SLICK_WITH_STICK = 5 };
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
SCHED_HIDE = LAST_TALKMONSTER_SCHEDULE + 1,
|
|
|
|
SCHED_FEAR,
|
|
|
|
SCHED_PANIC,
|
|
|
|
SCHED_STARTLE,
|
|
|
|
SCHED_TARGET_CHASE_SCARED,
|
|
|
|
SCHED_TARGET_FACE_SCARED,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
TASK_SAY_HEAL = LAST_TALKMONSTER_TASK + 1,
|
|
|
|
TASK_HEAL,
|
|
|
|
TASK_SAY_FEAR,
|
|
|
|
TASK_RUN_PATH_SCARED,
|
|
|
|
TASK_SCREAM,
|
|
|
|
TASK_RANDOM_SCREAM,
|
|
|
|
TASK_MOVE_TO_TARGET_RANGE_SCARED,
|
|
|
|
};
|
|
|
|
|
|
|
|
//=======================================================
|
|
|
|
// Scientist
|
|
|
|
//=======================================================
|
|
|
|
|
|
|
|
class CScientist : public CTalkMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void Spawn(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
|
|
|
|
void SetYawSpeed(void);
|
|
|
|
int Classify(void);
|
|
|
|
void HandleAnimEvent(MonsterEvent_t *pEvent);
|
|
|
|
void RunTask(Task_t *pTask);
|
|
|
|
virtual void StartTask(Task_t *pTask);
|
|
|
|
int ObjectCaps(void) { return CTalkMonster::ObjectCaps() | FCAP_IMPULSE_USE; }
|
|
|
|
int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType);
|
|
|
|
virtual int FriendNumber(int arrayNumber);
|
|
|
|
void SetActivity(Activity newActivity);
|
|
|
|
Activity GetStoppedActivity(void);
|
|
|
|
int ISoundMask(void);
|
|
|
|
virtual void DeclineFollowing(void);
|
|
|
|
|
|
|
|
float CoverRadius(void) { return 1200; } // Need more room for cover because scientists want to get far away!
|
|
|
|
BOOL DisregardEnemy(CBaseEntity *pEnemy) { return !pEnemy->IsAlive() || (gpGlobals->time - m_fearTime) > 15; }
|
|
|
|
|
|
|
|
virtual BOOL CanHeal(void);
|
|
|
|
void Heal(void);
|
|
|
|
virtual void Scream(void);
|
|
|
|
|
|
|
|
// Override these to set behavior
|
|
|
|
Schedule_t *GetScheduleOfType(int Type);
|
|
|
|
Schedule_t *GetSchedule(void);
|
|
|
|
MONSTERSTATE GetIdealState(void);
|
|
|
|
|
|
|
|
void DeathSound(void);
|
|
|
|
virtual void PainSound(void);
|
|
|
|
|
|
|
|
virtual void TalkInit(void);
|
|
|
|
|
|
|
|
void Killed(entvars_t *pevAttacker, int iGib);
|
|
|
|
|
|
|
|
virtual int Save(CSave &save);
|
|
|
|
virtual int Restore(CRestore &restore);
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
CUSTOM_SCHEDULES;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
float m_painTime;
|
|
|
|
float m_healTime;
|
|
|
|
float m_fearTime;
|
|
|
|
};
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Dead Scientist PROP
|
|
|
|
//=========================================================
|
|
|
|
class CDeadScientist : public CBaseMonster
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void Spawn(void);
|
|
|
|
int Classify(void) { return CLASS_HUMAN_PASSIVE; }
|
|
|
|
|
|
|
|
void KeyValue(KeyValueData *pkvd);
|
|
|
|
int m_iPose;// which sequence to display
|
|
|
|
static const char *m_szPoses[7];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Sitting Scientist PROP
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
class CSittingScientist : public CScientist // kdb: changed from public CBaseMonster so he can speak
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void Spawn(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
|
|
|
|
void EXPORT SittingThink(void);
|
|
|
|
int Classify(void);
|
|
|
|
virtual int Save(CSave &save);
|
|
|
|
virtual int Restore(CRestore &restore);
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
virtual void SetAnswerQuestion(CTalkMonster *pSpeaker);
|
|
|
|
int FriendNumber(int arrayNumber);
|
|
|
|
|
|
|
|
int FIdleSpeak(void);
|
|
|
|
int m_baseSequence;
|
|
|
|
int m_headTurn;
|
|
|
|
float m_flResponseDelay;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SCIENTIST_H
|