Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(AFX_AGTIMEOUT_H__699E98F5_E1CB_4F41_8492_F741C0450C4D__INCLUDED_)
#define AFX_AGTIMEOUT_H__699E98F5_E1CB_4F41_8492_F741C0450C4D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class AgTimeout
{
enum enumState { Inactive = 0, Called = 1, Pause = 2, Countdown = 3, DisablePause = 4};
enumState m_State;
double m_fDisablePause;
double m_fTimeout;
AgStringList m_lstStrings;
bool CanTimeout(CBasePlayer* pPlayer);
void AddTimeout(CBasePlayer* pPlayer);
public:
AgTimeout();
virtual ~AgTimeout();
void Think();
void Timeout(CBasePlayer* pPlayer);
void Reset();
void TogglePause(enumState State = DisablePause);
};
#endif // !defined(AFX_AGTIMEOUT_H__699E98F5_E1CB_4F41_8492_F741C0450C4D__INCLUDED_)
//-- Martin Webrant