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/*
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cdll_exp.h - exports for client
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Copyright (C) 2013 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#ifndef CDLL_EXP_H
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#define CDLL_EXP_H
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// NOTE: ordering is important!
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typedef struct cldll_func_s
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{
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int (*pfnInitialize)( cl_enginefunc_t *pEnginefuncs, int iVersion );
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void (*pfnInit)( void );
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int (*pfnVidInit)( void );
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int (*pfnRedraw)( float flTime, int intermission );
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int (*pfnUpdateClientData)( client_data_t *cdata, float flTime );
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void (*pfnReset)( void );
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void (*pfnPlayerMove)( struct playermove_s *ppmove, int server );
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void (*pfnPlayerMoveInit)( struct playermove_s *ppmove );
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char (*pfnPlayerMoveTexture)( char *name );
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void (*IN_ActivateMouse)( void );
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void (*IN_DeactivateMouse)( void );
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void (*IN_MouseEvent)( int mstate );
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void (*IN_ClearStates)( void );
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void (*IN_Accumulate)( void );
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void (*CL_CreateMove)( float frametime, struct usercmd_s *cmd, int active );
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int (*CL_IsThirdPerson)( void );
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void (*CL_CameraOffset)( float *ofs );
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void *(*KB_Find)( const char *name );
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void (*CAM_Think)( void ); // camera stuff
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void (*pfnCalcRefdef)( ref_params_t *pparams );
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int (*pfnAddEntity)( int type, cl_entity_t *ent, const char *modelname );
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void (*pfnCreateEntities)( void );
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void (*pfnDrawNormalTriangles)( void );
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void (*pfnDrawTransparentTriangles)( void );
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void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity );
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void (*pfnPostRunCmd)( struct local_state_s *from, struct local_state_s *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed );
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void (*pfnShutdown)( void );
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void (*pfnTxferLocalOverrides)( entity_state_t *state, const clientdata_t *client );
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void (*pfnProcessPlayerState)( entity_state_t *dst, const entity_state_t *src );
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void (*pfnTxferPredictionData)( entity_state_t *ps, const entity_state_t *pps, clientdata_t *pcd, const clientdata_t *ppcd, weapon_data_t *wd, const weapon_data_t *pwd );
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void (*pfnDemo_ReadBuffer)( int size, byte *buffer );
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int (*pfnConnectionlessPacket)( const struct netadr_s *net_from, const char *args, char *buffer, int *size );
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int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs );
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void (*pfnFrame)( double time );
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int (*pfnKey_Event)( int eventcode, int keynum, const char *pszCurrentBinding );
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void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ));
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cl_entity_t *(*pfnGetUserEntity)( int index );
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void (*pfnVoiceStatus)( int entindex, qboolean bTalking );
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void (*pfnDirectorMessage)( int iSize, void *pbuf );
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int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
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void (*pfnChatInputPosition)( int *x, int *y );
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int (*pfnGetPlayerTeam)( int playerIndex );
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void *(*pfnGetClientFactory)( void );
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// Xash3D extension
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int (*pfnGetRenderInterface)( int version, render_api_t *renderfuncs, render_interface_t *callback );
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void (*pfnClipMoveToEntity)( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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} cldll_func_t;
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#endif//CDLL_EXP_H
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