Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#if !defined(EDICT_H)
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#define EDICT_H
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#define MAX_ENT_LEAFS 48
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#include "progdefs.h"
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struct edict_s
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{
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qboolean free;
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int serialnumber;
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link_t area; // linked to a division node or leaf
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int headnode; // -1 to use normal leaf check
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int num_leafs;
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short leafnums[MAX_ENT_LEAFS];
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float freetime; // sv.time when the object was freed
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void* pvPrivateData; // Alloced and freed by engine, used by DLLs
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entvars_t v; // C exported fields from progs
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// other fields from progs come immediately after
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};
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#endif//EDICT_H
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