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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//=========================================================
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// skill.cpp - code for skill level concerns
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "skill.h"
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skilldata_t gSkillData;
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//=========================================================
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// take the name of a cvar, tack a digit for the skill level
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// on, and return the value.of that Cvar
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//=========================================================
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float GetSkillCvar( const char *pName )
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{
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float flValue;
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char szBuffer[64];
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sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );
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flValue = CVAR_GET_FLOAT( szBuffer );
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if( flValue <= 0 )
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{
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ALERT( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
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}
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return flValue;
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}
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