|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* This source code contains proprietary and confidential information of
|
|
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "schedule.h"
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Generic item
|
|
|
|
//=========================================================
|
|
|
|
#define SF_ITEM_GENERIC_DROP_TO_FLOOR 1
|
|
|
|
|
|
|
|
class CItemGeneric : public CBaseAnimating
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int Save(CSave &save);
|
|
|
|
int Restore(CRestore &restore);
|
|
|
|
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
|
|
|
|
void Spawn(void);
|
|
|
|
void Precache(void);
|
|
|
|
void KeyValue(KeyValueData* pkvd);
|
|
|
|
|
|
|
|
void EXPORT StartupThink(void);
|
|
|
|
void EXPORT SequenceThink(void);
|
|
|
|
|
|
|
|
string_t m_iszSequenceName;
|
|
|
|
};
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(item_generic, CItemGeneric);
|
|
|
|
|
|
|
|
TYPEDESCRIPTION CItemGeneric::m_SaveData[] =
|
|
|
|
{
|
|
|
|
DEFINE_FIELD(CItemGeneric, m_iszSequenceName, FIELD_STRING),
|
|
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CItemGeneric, CBaseAnimating);
|
|
|
|
|
|
|
|
void CItemGeneric::Spawn(void)
|
|
|
|
{
|
|
|
|
Precache();
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
|
|
|
|
|
|
pev->takedamage = DAMAGE_NO;
|
|
|
|
pev->solid = SOLID_NOT;
|
|
|
|
pev->sequence = -1;
|
|
|
|
|
|
|
|
// Call startup sequence to look for a sequence to play.
|
|
|
|
SetThink(&CItemGeneric::StartupThink);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
|
|
|
|
if (FBitSet(pev->spawnflags, SF_ITEM_GENERIC_DROP_TO_FLOOR))
|
|
|
|
{
|
|
|
|
if( DROP_TO_FLOOR(ENT( pev ) ) == 0 )
|
|
|
|
{
|
|
|
|
ALERT(at_error, "Item %s fell out of level at %f,%f,%f\n", STRING( pev->classname ), pev->origin.x, pev->origin.y, pev->origin.z);
|
|
|
|
UTIL_Remove( this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CItemGeneric::Precache(void)
|
|
|
|
{
|
|
|
|
PRECACHE_MODEL(STRING(pev->model));
|
|
|
|
}
|
|
|
|
|
|
|
|
void CItemGeneric::KeyValue(KeyValueData* pkvd)
|
|
|
|
{
|
|
|
|
if (FStrEq(pkvd->szKeyName, "sequencename"))
|
|
|
|
{
|
|
|
|
m_iszSequenceName = ALLOC_STRING(pkvd->szValue);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
CBaseAnimating::KeyValue(pkvd);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CItemGeneric::StartupThink(void)
|
|
|
|
{
|
|
|
|
// Try to look for a sequence to play.
|
|
|
|
int iSequence = -1;
|
|
|
|
iSequence = LookupSequence(STRING(m_iszSequenceName));
|
|
|
|
|
|
|
|
// Validate sequence.
|
|
|
|
if (iSequence != -1)
|
|
|
|
{
|
|
|
|
pev->sequence = iSequence;
|
|
|
|
SetThink(&CItemGeneric::SequenceThink);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.01f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Cancel play sequence.
|
|
|
|
SetThink(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CItemGeneric::SequenceThink(void)
|
|
|
|
{
|
|
|
|
// Set next think time.
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1f;
|
|
|
|
|
|
|
|
// Advance frames and dispatch events.
|
|
|
|
StudioFrameAdvance();
|
|
|
|
DispatchAnimEvents();
|
|
|
|
|
|
|
|
// Restart sequence
|
|
|
|
if (m_fSequenceFinished)
|
|
|
|
{
|
|
|
|
pev->frame = 0;
|
|
|
|
ResetSequenceInfo();
|
|
|
|
|
|
|
|
if (!m_fSequenceLoops)
|
|
|
|
{
|
|
|
|
// Prevent from calling ItemThink.
|
|
|
|
SetThink(NULL);
|
|
|
|
m_fSequenceFinished = TRUE;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pev->frame = 0;
|
|
|
|
ResetSequenceInfo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|