You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
208 lines
4.8 KiB
208 lines
4.8 KiB
6 years ago
|
//=========================================================
|
||
|
// Opposing Forces Monster Voltigore blast
|
||
|
//
|
||
|
// Made by Demiurge
|
||
|
//
|
||
|
//=========================================================
|
||
|
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "monsters.h"
|
||
|
#include "weapons.h"
|
||
|
#include "soundent.h"
|
||
|
#include "shockball.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "customentity.h"
|
||
|
#include "decals.h"
|
||
|
#include "effects.h"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( shockball, CShockball );
|
||
|
|
||
|
CShockball *CShockball::ShockballCreate( void )
|
||
|
{
|
||
|
// Create a new entity with CShockball private data
|
||
|
CShockball *pShockball = GetClassPtr( (CShockball *)NULL );
|
||
|
pShockball->pev->classname = MAKE_STRING("shockball");
|
||
|
pShockball->Spawn();
|
||
|
|
||
|
return pShockball;
|
||
|
}
|
||
|
|
||
|
void CShockball::Spawn( )
|
||
|
{
|
||
|
Precache( );
|
||
|
pev->movetype = MOVETYPE_FLY;
|
||
|
pev->solid = SOLID_BBOX;
|
||
|
pev->takedamage = DAMAGE_YES;
|
||
|
pev->flags |= FL_MONSTER;
|
||
|
pev->health = 1;// weak!
|
||
|
|
||
|
SET_MODEL(ENT(pev), "models/sprite.mdl");
|
||
|
|
||
|
UTIL_SetSize(pev, Vector(-0, -0, -0), Vector(0, 0, 0));
|
||
|
// UTIL_SetOrigin( pev, pev->origin );
|
||
|
BlastOn();
|
||
|
|
||
|
UTIL_MakeAimVectors( pev->angles + m_vecEnemyLKP );
|
||
|
m_vecForward = gpGlobals->v_forward;
|
||
|
m_vecUp = gpGlobals->v_up;
|
||
|
|
||
|
SetThink( &CShockball::FlyThink );
|
||
|
SetTouch( &CShockball::ShockballTouch );
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
ResetSequenceInfo( );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CShockball::Precache( )
|
||
|
{
|
||
|
PRECACHE_MODEL("models/sprite.mdl");
|
||
|
PRECACHE_MODEL("sprites/glow02.spr");
|
||
|
m_iBlastText = PRECACHE_MODEL("sprites/plasma.spr");
|
||
|
}
|
||
|
|
||
|
int CShockball :: Classify ( void )
|
||
|
{
|
||
|
return CLASS_ALIEN_BIOWEAPON;
|
||
|
}
|
||
|
|
||
|
void CShockball::FlyThink( void )
|
||
|
{
|
||
|
StudioFrameAdvance( );
|
||
|
BlastOn();
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
}
|
||
|
|
||
|
void CShockball::ShockballTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( pOther->edict() == pev->owner || pOther->pev->modelindex == pev->modelindex )
|
||
|
{// bumped into the guy that shot it.
|
||
|
pev->solid = SOLID_NOT;
|
||
|
UTIL_Remove(this);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SetTouch( NULL );
|
||
|
SetThink( NULL );
|
||
|
|
||
|
if (pOther->pev->takedamage)
|
||
|
{
|
||
|
TraceResult tr = UTIL_GetGlobalTrace( );
|
||
|
entvars_t *pevOwner;
|
||
|
|
||
|
pevOwner = VARS( pev->owner );
|
||
|
|
||
|
// UNDONE: this needs to call TraceAttack instead
|
||
|
ClearMultiDamage( );
|
||
|
|
||
|
pOther->TraceAttack(pevOwner, gSkillData.voltigoreDmgBeam, pev->velocity.Normalize(), &tr, DMG_BLAST | DMG_NEVERGIB );
|
||
|
|
||
|
ApplyMultiDamage( pev, pevOwner );
|
||
|
|
||
|
}
|
||
|
|
||
|
UTIL_Sparks( pev->origin );
|
||
|
ExplodeThink();
|
||
|
}
|
||
|
|
||
|
void CShockball::ExplodeThink( void )
|
||
|
{
|
||
|
int iContents = UTIL_PointContents ( pev->origin );
|
||
|
int iScale;
|
||
|
|
||
|
BlastOff();
|
||
|
pev->dmg = 40;
|
||
|
iScale = 10;
|
||
|
|
||
|
|
||
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
|
||
|
WRITE_BYTE(TE_DLIGHT);
|
||
|
WRITE_COORD(pev->origin.x); // X
|
||
|
WRITE_COORD(pev->origin.y); // Y
|
||
|
WRITE_COORD(pev->origin.z); // Z
|
||
|
WRITE_BYTE( 108 ); // radius * 0.1
|
||
|
WRITE_BYTE( 201 ); // r
|
||
|
WRITE_BYTE( 236 ); // g
|
||
|
WRITE_BYTE( 255 ); // b
|
||
|
WRITE_BYTE( 1 ); // time * 10
|
||
|
WRITE_BYTE( 0 ); // decay * 0.1
|
||
|
MESSAGE_END( );
|
||
|
|
||
|
entvars_t *pevOwner;
|
||
|
|
||
|
if ( pev->owner )
|
||
|
pevOwner = VARS( pev->owner );
|
||
|
else
|
||
|
pevOwner = NULL;
|
||
|
|
||
|
pev->owner = NULL; // can't traceline attack owner if this is set
|
||
|
|
||
|
::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 32, CLASS_ALIEN_BIOWEAPON, DMG_BLAST | DMG_ALWAYSGIB );
|
||
|
|
||
|
TraceResult tr;
|
||
|
|
||
|
UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr );
|
||
|
UTIL_DecalTrace(&tr, DECAL_SCORCH1 + RANDOM_LONG(0,1));
|
||
|
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
|
||
|
void CShockball::BlastOff ( void )
|
||
|
{
|
||
|
if ( m_pBeam )
|
||
|
{
|
||
|
UTIL_Remove( m_pBeam );
|
||
|
m_pBeam = NULL;
|
||
|
}
|
||
|
if ( m_pSprite )
|
||
|
{
|
||
|
UTIL_Remove( m_pSprite );
|
||
|
m_pSprite = NULL;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void CShockball::BlastOn ( void )
|
||
|
{
|
||
|
TraceResult tr;
|
||
|
Vector vecDest;
|
||
|
CBeam *pBeam;
|
||
|
|
||
|
UTIL_MakeVectors( pev->angles );
|
||
|
|
||
|
Vector vecEnd = (gpGlobals->v_forward * 40) + pev->origin;
|
||
|
UTIL_TraceLine( pev->origin, vecEnd, dont_ignore_monsters, edict(), &tr );
|
||
|
|
||
|
vecDest = 90 * (Vector(RANDOM_FLOAT(-1,1), RANDOM_FLOAT(-1,1), RANDOM_FLOAT(-1,1)).Normalize());
|
||
|
UTIL_TraceLine( pev->origin, pev->origin + vecDest, ignore_monsters, NULL, &tr);
|
||
|
// we hit something.
|
||
|
|
||
|
pBeam = CBeam::BeamCreate("sprites/plasma.spr",200);
|
||
|
pBeam->PointEntInit( tr.vecEndPos, entindex() );
|
||
|
pBeam->SetStartPos( tr.vecEndPos );
|
||
|
pBeam->SetEndEntity( entindex() );
|
||
|
pBeam->SetColor( 255, 0, 255 );
|
||
|
pBeam->SetNoise( 65 );
|
||
|
pBeam->SetBrightness( 255 );
|
||
|
pBeam->SetWidth( 30 );
|
||
|
pBeam->SetScrollRate( 35 );
|
||
|
pBeam->LiveForTime( 1 );
|
||
|
|
||
|
pev->nextthink = gpGlobals->time + 0.1;
|
||
|
|
||
|
|
||
|
if(!m_pSprite)
|
||
|
{
|
||
|
m_pSprite = CSprite::SpriteCreate( "sprites/glow02.spr", pev->origin, FALSE );
|
||
|
m_pSprite->SetAttachment( edict(), 0 );
|
||
|
m_pSprite->pev->scale = 0.5;
|
||
|
m_pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 64, kRenderFxNoDissipation );
|
||
|
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
|
||
|
m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|