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632 lines
15 KiB
632 lines
15 KiB
5 years ago
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "effects.h"
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#include "weapons.h"
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#include "explode.h"
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#include "monsters.h"
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#include "player.h"
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#include "soundent.h"
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class CMortarShell : public CGrenade
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{
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public:
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void Precache();
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void BurnThink();
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void MortarExplodeTouch(CBaseEntity *pOther);
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void Spawn();
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void FlyThink();
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int Save(CSave &save);
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int Restore(CRestore &restore);
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static CMortarShell *CreateMortarShell(Vector p_VecOrigin, Vector p_VecAngles, CBaseEntity *pOwner, int velocity);
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static TYPEDESCRIPTION m_SaveData[];
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int m_iTrail;
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BOOL m_iSoundedOff;
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float m_flIgniteTime;
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float m_velocity;
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};
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LINK_ENTITY_TO_CLASS(mortar_shell, CMortarShell)
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TYPEDESCRIPTION CMortarShell::m_SaveData[] =
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{
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DEFINE_FIELD(CMortarShell, m_velocity, FIELD_FLOAT),
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DEFINE_FIELD(CMortarShell, m_flIgniteTime, FIELD_FLOAT),
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DEFINE_FIELD(CMortarShell, m_iSoundedOff, FIELD_BOOLEAN),
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};
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IMPLEMENT_SAVERESTORE(CMortarShell, CGrenade)
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void CMortarShell::Precache()
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{
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PRECACHE_MODEL("models/mortarshell.mdl");
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m_iTrail = PRECACHE_MODEL("sprites/wep_smoke_01.spr");
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PRECACHE_SOUND("weapons/ofmortar.wav");
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}
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void CMortarShell::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/mortarshell.mdl");
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UTIL_SetSize(pev, g_vecZero, g_vecZero);
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pev->solid = SOLID_BBOX;
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pev->movetype = MOVETYPE_BOUNCE;
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pev->classname = MAKE_STRING("mortar_shell");
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SetThink(&CMortarShell::BurnThink);
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SetTouch(&CMortarShell::MortarExplodeTouch);
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pev->dmg = gSkillData.plrDmgRPG*2;
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pev->nextthink = gpGlobals->time + 0.1;
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m_flIgniteTime = gpGlobals->time;
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m_iSoundedOff = FALSE;
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}
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void CMortarShell::MortarExplodeTouch(CBaseEntity *pOther)
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{
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TraceResult tr;
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Vector vecSpot;
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pev->model = iStringNull;//invisible
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pev->solid = SOLID_NOT;// intangible
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pev->takedamage = DAMAGE_NO;
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vecSpot = pev->origin + Vector( 0, 0, 8 );
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UTIL_TraceLine( vecSpot, vecSpot + Vector( 0, 0, -40 ), ignore_monsters, dont_ignore_glass, ENT(pev), &tr );
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// Pull out of the wall a bit
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if( tr.flFraction != 1.0 )
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{
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pev->origin = tr.vecEndPos + ( tr.vecPlaneNormal * ( pev->dmg - 24 ) * 0.6 );
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}
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int iContents = UTIL_PointContents( pev->origin );
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_EXPLOSION ); // This makes a dynamic light and the explosion sprites/sound
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WRITE_COORD( pev->origin.x ); // Send to PAS because of the sound
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z );
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if( iContents != CONTENTS_WATER )
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{
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WRITE_SHORT( g_sModelIndexFireball );
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}
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else
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{
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WRITE_SHORT( g_sModelIndexWExplosion );
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}
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WRITE_BYTE( (pev->dmg - 50) * 5); // scale * 10
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WRITE_BYTE( 10 ); // framerate
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WRITE_BYTE( TE_EXPLFLAG_NONE );
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MESSAGE_END();
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CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3.0 );
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entvars_t *pevOwner;
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if( pev->owner )
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pevOwner = VARS( pev->owner );
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else
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pevOwner = NULL;
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pev->owner = NULL; // can't traceline attack owner if this is set
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RadiusDamage( pev, pevOwner, pev->dmg, CLASS_NONE, DMG_BLAST );
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if( RANDOM_FLOAT( 0, 1 ) < 0.5 )
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{
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UTIL_DecalTrace( &tr, 11 );
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}
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else
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{
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UTIL_DecalTrace( &tr, 12 );
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}
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switch( RANDOM_LONG( 0, 2 ) )
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{
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case 0:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM );
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break;
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case 1:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM );
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break;
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case 2:
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM );
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break;
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}
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pev->effects |= EF_NODRAW;
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SetThink( &CGrenade::Smoke );
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pev->velocity = g_vecZero;
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pev->nextthink = gpGlobals->time + 0.3;
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if( iContents != CONTENTS_WATER )
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{
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int sparkCount = RANDOM_LONG( 0, 3 );
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for( int i = 0; i < sparkCount; i++ )
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Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL );
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}
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}
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void CMortarShell::BurnThink()
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{
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UTIL_VecToAngles(pev->velocity);
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pev->angles = pev->velocity;
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(110);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_COORD(0);
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WRITE_COORD(0);
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WRITE_COORD(1);
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WRITE_SHORT(m_iTrail);
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WRITE_BYTE(1);
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WRITE_BYTE(12);
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WRITE_BYTE(120);
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MESSAGE_END();
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if(!((m_flIgniteTime + 0.2) >= gpGlobals->time))
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SetThink(&CMortarShell::FlyThink);
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pev->nextthink = gpGlobals->time + 0.01;
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}
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void CMortarShell::FlyThink()
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{
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pev->angles = UTIL_VecToAngles(pev->velocity);
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pev->angles.x -= 90;
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if(pev->velocity.z < 20 && !m_iSoundedOff)
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{
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m_iSoundedOff = TRUE;
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EMIT_SOUND_DYN(ENT(pev), 2, "weapons/ofmortar.wav", 1, 0, 0, 100);
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}
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pev->nextthink = gpGlobals->time + 0.1;
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}
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CMortarShell *CMortarShell::CreateMortarShell(Vector p_VecOrigin, Vector p_VecAngles, CBaseEntity *pOwner, int velocity)
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{
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CMortarShell *rocket = GetClassPtr( (CMortarShell *)NULL );
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rocket->Spawn();
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rocket->pev->gravity = 1;
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UTIL_SetOrigin( rocket->pev, p_VecOrigin );
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rocket->pev->angles = UTIL_VecToAngles(p_VecAngles);
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UTIL_MakeVectors(p_VecAngles);
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rocket->pev->velocity = rocket->pev->velocity - gpGlobals->v_forward * velocity;
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if (pOwner)
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rocket->pev->owner = ENT(pOwner->pev);
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return rocket;
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}
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#define SF_MORTAR_ACTIVE (1 << 0)
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#define SF_MORTAR_LINE_OF_SIGHT (1 << 4)
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#define SF_MORTAR_CAN_CONTROL (1 << 5)
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class COp4Mortar : public CBaseMonster
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{
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public:
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void Spawn();
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virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void Precache();
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void KeyValue(KeyValueData *pvkd);
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void UpdatePosition(float direction, int controller);
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void AIUpdatePosition();
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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CBaseEntity *FindTarget();
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void MortarThink();
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static TYPEDESCRIPTION m_SaveData[];
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int ObjectCaps() { return 0; }
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float m_FireDelay;
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BOOL m_tracking;
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float m_minRange;
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float m_maxRange;
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float m_lastupdate;
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float m_zeroYaw;
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float m_lastFire;
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float m_trackDelay;
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float m_flExplodeTime;
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int m_hmax;
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int m_hmin;
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int d_x;
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int d_y;
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int m_velocity;
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int m_iEnemyType;
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int m_iUpdateTime;
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Vector m_vGunAngle;
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Vector m_vIdealGunVector;
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Vector m_vIdealGunAngle;
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};
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LINK_ENTITY_TO_CLASS(op4mortar, COp4Mortar)
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TYPEDESCRIPTION COp4Mortar::m_SaveData[] =
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{
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DEFINE_FIELD( COp4Mortar, m_tracking, FIELD_BOOLEAN ),
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DEFINE_FIELD( COp4Mortar, m_FireDelay, FIELD_FLOAT ),
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DEFINE_FIELD( COp4Mortar, m_minRange, FIELD_FLOAT),
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DEFINE_FIELD( COp4Mortar, m_maxRange, FIELD_FLOAT ),
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DEFINE_FIELD( COp4Mortar, m_lastFire, FIELD_FLOAT),
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DEFINE_FIELD( COp4Mortar, m_trackDelay, FIELD_FLOAT ),
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DEFINE_FIELD( COp4Mortar, m_hmax, FIELD_INTEGER ),
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DEFINE_FIELD( COp4Mortar, m_hmin, FIELD_INTEGER ),
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DEFINE_FIELD( COp4Mortar, m_velocity, FIELD_INTEGER ),
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DEFINE_FIELD( COp4Mortar, m_iEnemyType, FIELD_INTEGER ),
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DEFINE_FIELD( COp4Mortar, m_vGunAngle, FIELD_VECTOR ),
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DEFINE_FIELD(COp4Mortar, m_lastupdate, FIELD_FLOAT),
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};
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IMPLEMENT_SAVERESTORE( COp4Mortar, CBaseMonster )
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void COp4Mortar::Precache()
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{
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PRECACHE_MODEL("models/mortar.mdl");
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PRECACHE_SOUND("weapons/mortarhit.wav");
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PRECACHE_SOUND("player/pl_grate1.wav");
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UTIL_PrecacheOther("mortar_shell");
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}
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void COp4Mortar::Spawn()
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{
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float angle;
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Precache();
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UTIL_SetOrigin(pev, pev->origin);
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SET_MODEL(ENT(pev), "models/mortar.mdl");
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pev->sequence = LookupSequence("idle");
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ResetSequenceInfo();
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pev->frame = 0;
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pev->framerate = 1;
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m_tracking = FALSE;
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m_lastupdate = gpGlobals->time + 0.5;
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m_vGunAngle = Vector(0,0,0);
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m_iUpdateTime = 0;
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if(m_FireDelay < 0.5)
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m_FireDelay = 5;
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if(m_minRange == 0)
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m_minRange = 128;
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if(m_maxRange == 0)
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m_maxRange = 3072;
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InitBoneControllers();
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angle = pev->angles.y + 180;
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m_zeroYaw = UTIL_AngleMod(angle);
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m_hEnemy = NULL;
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if (pev->spawnflags & SF_MORTAR_ACTIVE)
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SetThink(&COp4Mortar::MortarThink);
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else
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SetThink(NULL);
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m_flExplodeTime = gpGlobals->time + 5;
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pev->nextthink = gpGlobals->time + 0.01;
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}
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void COp4Mortar::UpdatePosition(float direction, int controller)
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{
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if(m_vGunAngle.y > 90)
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m_vGunAngle.y = 90;
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if(m_vGunAngle.y < -90)
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m_vGunAngle.y = -90;
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if(m_vGunAngle.x > 90)
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m_vGunAngle.x = 90;
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if(m_vGunAngle.x < 0)
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m_vGunAngle.x = 0;
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if(controller == 1)
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m_vGunAngle.y += direction/2;
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else
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m_vGunAngle.x += direction/2;
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if(m_iUpdateTime >= 15)
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{
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EMIT_SOUND_DYN(ENT(pev), 2, "player/pl_grate1.wav", 1, 0.8, 0, 100);
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m_iUpdateTime = 0;
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}
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SetBoneController(1, m_vGunAngle.y);
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SetBoneController(0, m_vGunAngle.x);
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m_lastupdate = gpGlobals->time + 0.1;
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m_iUpdateTime++;
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}
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void COp4Mortar::MortarThink()
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{
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Vector pos, angle, vecTarget;
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if(m_fSequenceFinished)
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{
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if(pev->sequence != LookupSequence("idle"))
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{
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pev->frame = 0;
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pev->sequence = LookupSequence("idle");
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ResetSequenceInfo();
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}
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}
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DispatchAnimEvents();
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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if(pev->spawnflags & SF_MORTAR_ACTIVE)
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{
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if(m_hEnemy == 0 || !m_hEnemy->IsAlive())
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{
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m_hEnemy = FindTarget();
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}
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}
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if(m_hEnemy)
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{
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vecTarget = Vector( m_hEnemy->pev->origin.x, m_hEnemy->pev->origin.y, m_hEnemy->pev->absmax.z);
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if((pev->origin - m_hEnemy->pev->origin).Length() <= m_maxRange)
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{
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GetAttachment(0, pos, angle);
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m_vIdealGunVector = VecCheckThrow(pev, pos, vecTarget, 700, 1);
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m_vIdealGunVector.x =- m_vIdealGunVector.x;
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m_vIdealGunVector.y =- m_vIdealGunVector.y;
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m_vIdealGunAngle = UTIL_VecToAngles(m_vIdealGunVector);
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m_trackDelay = gpGlobals->time;
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}
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AIUpdatePosition();
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}
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if(m_hEnemy != 0 && gpGlobals->time - m_lastFire > 5 && (m_hEnemy->pev->origin - pev->origin).Length() > 710)
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{
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EMIT_SOUND_DYN(ENT(pev), 2, "weapons/mortarhit.wav", 1, 0.8, 0, 100);
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UTIL_ScreenShake(pev->origin, 12, 100, 2, 1000);
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float speed = m_vIdealGunVector.Length();
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angle = m_vIdealGunAngle;
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if(speed > 0)
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{
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if(CMortarShell::CreateMortarShell(pev->origin, angle, this, floor(speed)))
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{
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pev->frame = 0;
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pev->sequence = LookupSequence("fire");
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ResetSequenceInfo();
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m_lastFire = gpGlobals->time;
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}
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}
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}
|
||
|
}
|
||
|
|
||
|
CBaseEntity *COp4Mortar::FindTarget()
|
||
|
{
|
||
|
CBaseEntity *pPlayer;
|
||
|
Vector BarretEnd;
|
||
|
Vector BarretAngle;
|
||
|
Vector targetPosition;
|
||
|
TraceResult tr;
|
||
|
CBaseEntity *pIdealTarget;
|
||
|
|
||
|
if((pPlayer = UTIL_FindEntityByClassname(0, "player")) == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
m_pLink = 0;
|
||
|
|
||
|
GetAttachment(0, BarretEnd, BarretAngle);
|
||
|
|
||
|
float dist = (pPlayer->pev->origin - pev->origin).Length();
|
||
|
|
||
|
if(pPlayer->IsAlive())
|
||
|
{
|
||
|
if(m_maxRange >= dist)
|
||
|
{
|
||
|
targetPosition = pPlayer->pev->origin + pev->view_ofs;
|
||
|
UTIL_TraceLine(BarretEnd, targetPosition, ignore_monsters, dont_ignore_glass, ENT(pev), &tr);
|
||
|
|
||
|
if((!(pev->spawnflags & SF_MORTAR_LINE_OF_SIGHT) || tr.pHit == ENT(pPlayer->pev)) && !m_iEnemyType)
|
||
|
{
|
||
|
pIdealTarget = pPlayer;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pIdealTarget = NULL;
|
||
|
}
|
||
|
|
||
|
return pIdealTarget;
|
||
|
}
|
||
|
|
||
|
int COp4Mortar::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
||
|
{
|
||
|
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, 0, bitsDamageType);
|
||
|
}
|
||
|
|
||
|
void COp4Mortar::KeyValue(KeyValueData *pvkd)
|
||
|
{
|
||
|
if(strcmp(pvkd->szKeyName, "m_hmax"))
|
||
|
{
|
||
|
m_hmax = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else if(strcmp(pvkd->szKeyName, "m_hmin"))
|
||
|
{
|
||
|
m_hmin = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else if(strcmp(pvkd->szKeyName, "mortar_velocity"))
|
||
|
{
|
||
|
m_velocity = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else if(strcmp(pvkd->szKeyName, "mindist"))
|
||
|
{
|
||
|
m_minRange = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else if(strcmp(pvkd->szKeyName, "maxdist"))
|
||
|
{
|
||
|
m_maxRange = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else if(strcmp(pvkd->szKeyName, "enemytype"))
|
||
|
{
|
||
|
m_iEnemyType = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else if(strcmp(pvkd->szKeyName, "firedelay"))
|
||
|
{
|
||
|
m_FireDelay = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CBaseToggle::KeyValue(pvkd);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void COp4Mortar::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||
|
{
|
||
|
SetThink(NULL);
|
||
|
|
||
|
if((pev->spawnflags & SF_MORTAR_CAN_CONTROL) && (pActivator->pev->origin - pev->origin).Length() < 170)
|
||
|
{
|
||
|
EMIT_SOUND_DYN(ENT(pev), 2, "weapons/mortarhit.wav", 1, 0, 0, 100);
|
||
|
UTIL_ScreenShake(pev->origin, 12, 100, 2, 1000);
|
||
|
|
||
|
Vector pos, angle;
|
||
|
GetAttachment(0, pos, angle);
|
||
|
angle = m_vGunAngle;
|
||
|
float anglemod = pev->angles.y + m_vGunAngle.y;
|
||
|
|
||
|
angle.y = UTIL_AngleMod(anglemod);
|
||
|
|
||
|
if((CMortarShell::CreateMortarShell(pos, angle, this, 2000 - (m_vGunAngle.x * 12.25))) != NULL)
|
||
|
{
|
||
|
pev->frame = 0;
|
||
|
pev->sequence = LookupSequence("fire");
|
||
|
ResetSequenceInfo();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void COp4Mortar::AIUpdatePosition()
|
||
|
{
|
||
|
if(m_hEnemy != 0 && (m_hEnemy->pev->origin - pev->origin).Length() < 710)
|
||
|
return;
|
||
|
|
||
|
if(m_vIdealGunAngle.x == 270 && m_vIdealGunAngle.y == 0)
|
||
|
{
|
||
|
m_vIdealGunAngle.x = 0;
|
||
|
m_vIdealGunAngle.y = 0;
|
||
|
}
|
||
|
|
||
|
if(m_vIdealGunAngle.x <= 0)
|
||
|
m_vIdealGunAngle.x = 0;
|
||
|
|
||
|
if(m_vIdealGunAngle.x > 90)
|
||
|
m_vIdealGunAngle.x = 90;
|
||
|
|
||
|
if(m_vIdealGunAngle.y > 165 && m_vIdealGunAngle.y < 270)
|
||
|
m_vIdealGunAngle.y = -90;
|
||
|
|
||
|
else if(m_vIdealGunAngle.y > 90 && m_vIdealGunAngle.y < 165)
|
||
|
m_vIdealGunAngle.y = 90;
|
||
|
|
||
|
|
||
|
SetBoneController(0, m_vIdealGunAngle.x);
|
||
|
SetBoneController(1, m_vIdealGunAngle.y);
|
||
|
|
||
|
m_vGunAngle = m_vIdealGunAngle;
|
||
|
}
|
||
|
|
||
|
//========================================================
|
||
|
// COp4MortarController
|
||
|
//========================================================
|
||
|
|
||
|
class COp4MortarController : public CBaseToggle
|
||
|
{
|
||
|
public:
|
||
|
void Spawn();
|
||
|
int Restore(CRestore &restore);
|
||
|
int Save(CSave &save);
|
||
|
void KeyValue(KeyValueData *pvkd);
|
||
|
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||
|
int ObjectCaps() { return FCAP_CONTINUOUS_USE; }
|
||
|
|
||
|
static TYPEDESCRIPTION m_SaveData[];
|
||
|
float m_direction;
|
||
|
float m_lastpush;
|
||
|
int m_controller;
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(func_op4mortarcontroller, COp4MortarController)
|
||
|
|
||
|
TYPEDESCRIPTION COp4MortarController::m_SaveData[] =
|
||
|
{
|
||
|
DEFINE_FIELD(COp4MortarController, m_controller, FIELD_INTEGER),
|
||
|
DEFINE_FIELD(COp4MortarController, m_direction, FIELD_INTEGER),
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SAVERESTORE( COp4MortarController, CBaseToggle )
|
||
|
|
||
|
void COp4MortarController::Spawn()
|
||
|
{
|
||
|
pev->solid = SOLID_NOT;
|
||
|
pev->movetype = MOVETYPE_PUSH;
|
||
|
UTIL_SetOrigin(pev, pev->origin);
|
||
|
|
||
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
||
|
m_direction = -1;
|
||
|
m_lastpush = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
void COp4MortarController::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||
|
{
|
||
|
if(gpGlobals->time - m_lastpush > 0.5)
|
||
|
m_direction = -m_direction;
|
||
|
|
||
|
CBaseEntity* ent = UTIL_FindEntityByTargetname(NULL, STRING(pev->target));
|
||
|
if (ent) {
|
||
|
if (FClassnameIs(ent->pev, "op4mortar")) {
|
||
|
COp4Mortar *Mortar = (COp4Mortar*)ent;
|
||
|
Mortar->UpdatePosition(m_direction, m_controller);
|
||
|
} else {
|
||
|
ALERT(at_console, "Found %s, but it's not op4mortar!\n", STRING(pev->target));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_lastpush = gpGlobals->time;
|
||
|
}
|
||
|
|
||
|
void COp4MortarController::KeyValue(KeyValueData *pvkd)
|
||
|
{
|
||
|
if(FStrEq(pvkd->szKeyName, "mortar_axis"))
|
||
|
{
|
||
|
m_controller = atoi(pvkd->szValue);
|
||
|
pvkd->fHandled = 1;
|
||
|
}
|
||
|
else
|
||
|
CBaseToggle::KeyValue(pvkd);
|
||
|
}
|