Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Utils
import os
def options(opt):
return
def configure(conf):
if conf.env.COMPILER_CC == 'msvc':
# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows.
# Without this, the lookup for this function fails.
hlDefNode = conf.path.find_resource("./hl.def")
if hlDefNode is not None:
conf.env.append_value('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
else:
conf.fatal("Could not find hl.def")
def build(bld):
excluded_files = ['mpstubb.cpp', 'stats.cpp', 'prop.cpp', 'Wxdebug.cpp', 'gearbox/gearbox_client.cpp']
source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
source += bld.path.parent.ant_glob('pm_shared/*.c')
defines = []
if bld.env.USE_VOICEMGR:
source += bld.path.parent.ant_glob('game_shared/voice_gamemgr.cpp')
else:
defines += ['NO_VOICEGAMEMGR']
includes = [
'.',
'gearbox',
'../common',
'../engine',
'../pm_shared',
'../game_shared',
'../public'
]
if bld.env.DEST_OS not in ['android', 'dos']:
install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_INSTALL_DIR)
else:
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = bld.env.SERVER_LIBRARY_NAME + bld.env.POSTFIX,
name = 'server',
features = 'c cxx',
includes = includes,
defines = defines,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)