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96 lines
1.9 KiB
96 lines
1.9 KiB
2 years ago
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//-------------------------------------------------
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//- ---
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//- miroir.cpp ---
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//- ---
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//-------------------------------------------------
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// par Julien -----------------------
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//-------------------------------------------------
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//- code du miroir de la s
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//-------------------------------------------------
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//----------------------------------------
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// inclusions
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "monsters.h"
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#include "player.h"
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#include "gamerules.h"
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#define MIROIR_MAX_SEQ 5
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char miroir_seqname [MIROIR_MAX_SEQ] [64] =
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{
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"1_act",
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"2_act",
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"3_act",
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"4_act",
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"5_act",
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};
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class CMiroir : public CBaseAnimating
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{
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public:
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void Spawn( void );
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void Precache ( void );
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void EXPORT UseMiroir ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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int m_iPosition;
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};
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TYPEDESCRIPTION CMiroir::m_SaveData[] =
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{
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DEFINE_FIELD( CMiroir, m_iPosition, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CMiroir, CBaseAnimating );
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LINK_ENTITY_TO_CLASS( env_outromiroir , CMiroir );
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void CMiroir::Precache( void )
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{
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PRECACHE_MODEL("models/mapmodels/outro_mirror.mdl");
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}
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void CMiroir :: Spawn( void )
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{
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Precache();
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SET_MODEL(ENT(pev), "models/mapmodels/outro_mirror.mdl");
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
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UTIL_SetOrigin( pev, pev->origin );
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pev->movetype = MOVETYPE_NOCLIP;
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pev->solid = SOLID_SLIDEBOX;
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m_iPosition = MIROIR_MAX_SEQ-1;
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SetUse ( &CMiroir::UseMiroir );
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// initialisation de l'anim
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UseMiroir ( this,this, USE_ON, 0 );
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}
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void CMiroir :: UseMiroir ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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pev->sequence = LookupSequence( miroir_seqname [m_iPosition] );
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m_iPosition = (m_iPosition + 1) % MIROIR_MAX_SEQ;
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}
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