Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//-------------------------------------------------
//- ---
//- miroir.cpp ---
//- ---
//-------------------------------------------------
// par Julien -----------------------
//-------------------------------------------------
//- code du miroir de la s
//-------------------------------------------------
//----------------------------------------
// inclusions
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "weapons.h"
#include "monsters.h"
#include "player.h"
#include "gamerules.h"
#define MIROIR_MAX_SEQ 5
char miroir_seqname [MIROIR_MAX_SEQ] [64] =
{
"1_act",
"2_act",
"3_act",
"4_act",
"5_act",
};
class CMiroir : public CBaseAnimating
{
public:
void Spawn( void );
void Precache ( void );
void EXPORT UseMiroir ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
int m_iPosition;
};
TYPEDESCRIPTION CMiroir::m_SaveData[] =
{
DEFINE_FIELD( CMiroir, m_iPosition, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CMiroir, CBaseAnimating );
LINK_ENTITY_TO_CLASS( env_outromiroir , CMiroir );
void CMiroir::Precache( void )
{
PRECACHE_MODEL("models/mapmodels/outro_mirror.mdl");
}
void CMiroir :: Spawn( void )
{
Precache();
SET_MODEL(ENT(pev), "models/mapmodels/outro_mirror.mdl");
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
UTIL_SetOrigin( pev, pev->origin );
pev->movetype = MOVETYPE_NOCLIP;
pev->solid = SOLID_SLIDEBOX;
m_iPosition = MIROIR_MAX_SEQ-1;
SetUse ( &CMiroir::UseMiroir );
// initialisation de l'anim
UseMiroir ( this,this, USE_ON, 0 );
}
void CMiroir :: UseMiroir ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
pev->sequence = LookupSequence( miroir_seqname [m_iPosition] );
m_iPosition = (m_iPosition + 1) % MIROIR_MAX_SEQ;
}