|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
#pragma once
|
|
|
|
#if !defined(DOORS_H)
|
|
|
|
#define DOORS_H
|
|
|
|
|
|
|
|
// doors
|
|
|
|
#define SF_DOOR_ROTATE_Y 0
|
|
|
|
#define SF_DOOR_START_OPEN 1
|
|
|
|
#define SF_DOOR_ROTATE_BACKWARDS 2
|
|
|
|
#define SF_DOOR_PASSABLE 8
|
|
|
|
#define SF_DOOR_ONEWAY 16
|
|
|
|
#define SF_DOOR_NO_AUTO_RETURN 32
|
|
|
|
#define SF_DOOR_ROTATE_Z 64
|
|
|
|
#define SF_DOOR_ROTATE_X 128
|
|
|
|
#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
|
|
|
|
#define SF_DOOR_NOMONSTERS 512 // Monster can't open
|
|
|
|
#define SF_DOOR_FORCETOUCHABLE 1024 //LRC- Opens when touched, even though it's named and/or "use only"
|
|
|
|
//LRC - clashes with 'not in deathmatch'. Replaced with 'Target mode' and 'On/Off Mode' fields.
|
|
|
|
//#define SF_DOOR_SYNCHED 2048 //LRC- sends USE_ON/OFF when it starts to open/close (instead of sending
|
|
|
|
// USE_TOGGLE when fully open/closed); also responds to USE_ON and USE_OFF
|
|
|
|
// 'correctly'.
|
|
|
|
#define SF_DOOR_SILENT 0x80000000
|
|
|
|
#endif //DOORS_H
|