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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "decals.h"
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#include "explode.h"
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#include "effects.h"
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// Fire Trail
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class CFireTrail : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Think( void );
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void Touch( CBaseEntity *pOther );
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int ObjectCaps(void) { return FCAP_DONT_SAVE; }
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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int m_spriteScale; // what's the exact fireball sprite scale?
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};
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LINK_ENTITY_TO_CLASS( fire_trail, CFireTrail )
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TYPEDESCRIPTION CFireTrail::m_SaveData[] =
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{
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DEFINE_FIELD( CFireTrail, m_spriteScale, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CFireTrail, CBaseEntity )
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void CFireTrail::Spawn( void )
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{
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pev->velocity = RANDOM_FLOAT( 100.0f, 150.0f ) * pev->angles;
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if( RANDOM_LONG( 0, 1 ) )
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pev->velocity.x += RANDOM_FLOAT(-300.0f, -100.0f);
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else
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pev->velocity.x += RANDOM_FLOAT(100.0f, 300.0f);
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if( RANDOM_LONG( 0, 1 ) )
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pev->velocity.y += RANDOM_FLOAT(-300.0f, -100.0f);
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else
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pev->velocity.y += RANDOM_FLOAT(100.0f, 300.0f);
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if( pev->velocity.z >= 0 )
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pev->velocity.z += 200.0f;
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else
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pev->velocity.z -= 200.0f;
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m_spriteScale = RANDOM_LONG( 7, 13 );
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pev->movetype = MOVETYPE_BOUNCE;
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pev->gravity = 0.5f;
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pev->nextthink = gpGlobals->time + 0.1f;
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pev->solid = SOLID_NOT;
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SET_MODEL( edict(), "models/grenade.mdl" ); // Need a model, just use the grenade, we don't draw it anyway
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UTIL_SetSize( pev, g_vecZero, g_vecZero );
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pev->effects |= EF_NODRAW;
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pev->speed = RANDOM_FLOAT( 0.5f, 1.5f );
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pev->maxspeed = pev->speed;
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pev->angles = g_vecZero;
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}
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void CFireTrail::Think( void )
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{
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE( TE_EXPLOSION);
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WRITE_COORD( pev->origin.x );
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WRITE_COORD( pev->origin.y );
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WRITE_COORD( pev->origin.z );
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WRITE_SHORT( g_sModelIndexFireball );
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WRITE_BYTE( (BYTE)( m_spriteScale * pev->speed ) ); // scale * 10
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WRITE_BYTE( 15 ); // framerate
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WRITE_BYTE( TE_EXPLFLAG_NOSOUND );
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MESSAGE_END();
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pev->speed -= 0.1f;
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if( pev->speed > 0 )
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pev->nextthink = gpGlobals->time + 0.1f;
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else
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UTIL_Remove( this );
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pev->flags &= ~FL_ONGROUND;
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}
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void CFireTrail::Touch( CBaseEntity *pOther )
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{
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if( pev->flags & FL_ONGROUND )
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pev->velocity = pev->velocity * 0.1f;
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else
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pev->velocity = pev->velocity * 0.6f;
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if( ( pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y ) < 10.0f )
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pev->speed = 0;
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}
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