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255 lines
5.2 KiB
255 lines
5.2 KiB
3 years ago
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workspace("hlsdk-xash3d")
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configurations{"Debug", "Release"}
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language("C++")
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kind("SharedLib")
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rtti("Off")
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exceptionhandling("Off")
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pic("On")
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targetprefix("")
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files{"pm_shared/pm_debug.c",
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"pm_shared/pm_math.c",
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"pm_shared/pm_shared.c",
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"dlls/crossbow.cpp",
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"dlls/crowbar.cpp",
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"dlls/egon.cpp",
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"dlls/gauss.cpp",
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"dlls/glock.cpp",
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"dlls/handgrenade.cpp",
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"dlls/hornetgun.cpp",
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"dlls/mp5.cpp",
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"dlls/python.cpp",
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"dlls/rpg.cpp",
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"dlls/satchel.cpp",
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"dlls/shotgun.cpp",
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"dlls/squeakgrenade.cpp",
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"dlls/tripmine.cpp"}
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includedirs{"dlls",
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"common",
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"engine",
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"pm_shared",
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"game_shared"}
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defines{"BARNACLE_FIX_VISIBILITY=0",
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"CLIENT_WEAPONS=1",
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"CROWBAR_IDLE_ANIM=0",
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"CROWBAR_DELAY_FIX=0",
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"CROWBAR_FIX_RAPID_CROWBAR=0",
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"GAUSS_OVERCHARGE_FIX=0",
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"OEM_BUILD=0",
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"HLDEMO_BUILD=0"}
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newoption{trigger = "64bits", description = "Allow targetting 64-bit engine", default = false}
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newoption{trigger = "voicemgr", description = "Eable voice manager", default = false}
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newoption{trigger = "goldsrc", description = "Enable GoldSource engine support", default = false}
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newoption{trigger = "lto", description = "Enable Link Time Optimization", default = false}
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if _OPTIONS["64bits"] then
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architecture("x86_64")
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else
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architecture("x86")
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end
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if _OPTIONS["lto"] then
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flags{"LinkTimeOptimization"}
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end
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if os.findheader("tgmath.h") then
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defines{"HAVE_TGMATH_H"}
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end
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if os.findheader("cmath") then
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defines{"HAVE_CMATH"}
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end
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filter("configurations:Release")
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optimize("Full")
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symbols("Off")
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omitframepointer("On")
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filter("configurations:Debug")
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optimize("Off")
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symbols("On")
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omitframepointer("Off")
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filter("toolset:msc")
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buildoptions{"/D_USING_V110_SDK71_", "/Zc:threadSafeInit-"}
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defines{"_CRT_SECURE_NO_WARNINGS=1", "_CRT_NONSTDC_NO_DEPRECATE=1"}
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filter("toolset:gcc or clang")
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visibility("Hidden")
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defines{"stricmp=strcasecmp",
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"strnicmp=strncasecmp",
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"_snprintf=snprintf",
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"_vsnprintf=vsnprintf",
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"_LINUX",
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"LINUX"}
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project("dlls")
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targetname("hl")
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files{"dlls/agrunt.cpp",
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"dlls/airtank.cpp",
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"dlls/aflock.cpp",
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"dlls/animating.cpp",
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"dlls/animation.cpp",
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"dlls/apache.cpp",
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"dlls/barnacle.cpp",
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"dlls/barney.cpp",
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"dlls/bigmomma.cpp",
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"dlls/bloater.cpp",
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"dlls/bmodels.cpp",
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"dlls/bullsquid.cpp",
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"dlls/buttons.cpp",
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"dlls/cbase.cpp",
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"dlls/client.cpp",
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"dlls/combat.cpp",
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"dlls/controller.cpp",
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"dlls/defaultai.cpp",
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"dlls/doors.cpp",
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"dlls/effects.cpp",
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"dlls/explode.cpp",
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"dlls/flyingmonster.cpp",
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"dlls/func_break.cpp",
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"dlls/func_tank.cpp",
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"dlls/game.cpp",
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"dlls/gamerules.cpp",
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"dlls/gargantua.cpp",
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"dlls/genericmonster.cpp",
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"dlls/ggrenade.cpp",
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"dlls/globals.cpp",
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"dlls/gman.cpp",
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"dlls/h_ai.cpp",
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"dlls/h_battery.cpp",
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"dlls/h_cine.cpp",
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"dlls/h_cycler.cpp",
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"dlls/h_export.cpp",
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"dlls/hassassin.cpp",
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"dlls/headcrab.cpp",
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"dlls/healthkit.cpp",
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"dlls/hgrunt.cpp",
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"dlls/hornet.cpp",
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"dlls/houndeye.cpp",
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"dlls/ichthyosaur.cpp",
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"dlls/islave.cpp",
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"dlls/items.cpp",
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"dlls/leech.cpp",
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"dlls/lights.cpp",
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"dlls/maprules.cpp",
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"dlls/monstermaker.cpp",
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"dlls/monsters.cpp",
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"dlls/monsterstate.cpp",
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"dlls/mortar.cpp",
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"dlls/multiplay_gamerules.cpp",
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"dlls/nihilanth.cpp",
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"dlls/nodes.cpp",
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"dlls/observer.cpp",
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"dlls/osprey.cpp",
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"dlls/pathcorner.cpp",
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"dlls/plane.cpp",
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"dlls/plats.cpp",
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"dlls/player.cpp",
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"dlls/playermonster.cpp",
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"dlls/rat.cpp",
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"dlls/roach.cpp",
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"dlls/schedule.cpp",
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"dlls/scientist.cpp",
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"dlls/scripted.cpp",
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"dlls/singleplay_gamerules.cpp",
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"dlls/skill.cpp",
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"dlls/sound.cpp",
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"dlls/soundent.cpp",
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"dlls/spectator.cpp",
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"dlls/squadmonster.cpp",
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"dlls/subs.cpp",
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"dlls/talkmonster.cpp",
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"dlls/teamplay_gamerules.cpp",
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"dlls/tempmonster.cpp",
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"dlls/tentacle.cpp",
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"dlls/triggers.cpp",
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"dlls/turret.cpp",
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"dlls/util.cpp",
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"dlls/weapons.cpp",
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"dlls/world.cpp",
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"dlls/xen.cpp",
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"dlls/zombie.cpp"}
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includedirs{"public"}
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if _OPTIONS["voicemgr"] then
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files{"game_shared/voice_gamemgr.cpp"}
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else
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defines{"NO_VOICEGAMEMGR"}
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end
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filter("toolset:msc")
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buildoptions{"/def:" .. path.getabsolute("dlls/hl.def")}
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project("cl_dll")
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targetname("client")
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files{"cl_dll/hl/hl_baseentity.cpp",
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"cl_dll/hl/hl_events.cpp",
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"cl_dll/hl/hl_objects.cpp",
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"cl_dll/hl/hl_weapons.cpp",
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"cl_dll/GameStudioModelRenderer.cpp",
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"cl_dll/MOTD.cpp",
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"cl_dll/StudioModelRenderer.cpp",
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"cl_dll/ammo.cpp",
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"cl_dll/ammo_secondary.cpp",
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"cl_dll/ammohistory.cpp",
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"cl_dll/battery.cpp",
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"cl_dll/cdll_int.cpp",
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"cl_dll/com_weapons.cpp",
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"cl_dll/death.cpp",
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"cl_dll/demo.cpp",
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"cl_dll/entity.cpp",
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"cl_dll/ev_hldm.cpp",
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"cl_dll/ev_common.cpp",
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"cl_dll/events.cpp",
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"cl_dll/flashlight.cpp",
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"cl_dll/geiger.cpp",
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"cl_dll/health.cpp",
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"cl_dll/hud.cpp",
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"cl_dll/hud_msg.cpp",
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"cl_dll/hud_redraw.cpp",
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"cl_dll/hud_spectator.cpp",
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"cl_dll/hud_update.cpp",
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"cl_dll/in_camera.cpp",
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"cl_dll/input.cpp",
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"cl_dll/input_goldsource.cpp",
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"cl_dll/input_mouse.cpp",
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"cl_dll/input_xash3d.cpp",
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"cl_dll/menu.cpp",
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"cl_dll/message.cpp",
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"cl_dll/overview.cpp",
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"cl_dll/parsemsg.cpp",
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"cl_dll/saytext.cpp",
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"cl_dll/scoreboard.cpp",
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"cl_dll/status_icons.cpp",
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"cl_dll/statusbar.cpp",
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"cl_dll/studio_util.cpp",
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"cl_dll/text_message.cpp",
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"cl_dll/train.cpp",
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"cl_dll/tri.cpp",
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"cl_dll/util.cpp",
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"cl_dll/view.cpp"}
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includedirs{"cl_dll",
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"cl_dll/hl",
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"utils/false_vgui/include"}
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defines{"CLIENT_DLL"}
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if _OPTIONS["goldsrc"] then
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defines{"GOLDSOURCE_SUPPORT"}
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end
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filter("system:Windows")
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links{"user32", "winmm"}
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filter("system:not windows")
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links{"dl"}
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