Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_SPLASH_HUD_)
#define _AG_SPLASH_HUD_
class AgHudSplash: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
int MsgFunc_Splash(const char *pszName, int iSize, void *pbuf);
private:
float m_flTurnoff;
HSPRITE m_hSprite;
};
#endif //_AG_SPLASH_HUD_
//-- Martin Webrant