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31 lines
638 B
31 lines
638 B
6 years ago
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#ifndef _INC_BUMPLIGHT_H
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#define _INC_BUMPLIGHT_H
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#define BUMPLIGHT_SPAWNFLAG_START_OFF (1<<0)
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class CBumpLight : public CPointEntity
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{
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public:
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CBumpLight(void);
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virtual void KeyValue( KeyValueData* pkvd );
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virtual void Spawn( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT CreateOnClient(void);
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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float m_fStrength, m_fRadius;
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Vector m_vColour;
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bool m_bEnabled;
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char m_szMovewithEnt[64];
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bool m_bMovewith;
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int m_iStyle;
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};
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#endif
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