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//++ BulliT
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "gamerules.h"
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#include "player.h"
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#include "game.h"
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#include "agglobal.h"
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#include "agsettings.h"
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#if AGSTATS
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#include "agstats.h"
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DLL_GLOBAL bool g_bMapchange = false;
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DLL_GLOBAL AgString g_sNextMap;
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DLL_GLOBAL AgString g_sNextRules;
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extern cvar_t timeleft, fragsleft;
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extern int gmsgNextmap;
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AgSettings::AgSettings()
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{
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m_bChangeNextLevel = false;
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g_bMapchange = false;
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m_bCheckNextMap = true;
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m_bCalcNextMap = true;
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m_fNextCheck = gpGlobals->time + 10.0f;
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}
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AgSettings::~AgSettings()
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{
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}
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bool AgSettings::Think()
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{
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if (!g_pGameRules)
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return false;
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if (g_bMapchange)
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return false;
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if (m_bChangeNextLevel)
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{
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m_bChangeNextLevel = false;
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g_bMapchange = true;
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//Change the map.
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AgChangelevel(g_sNextMap);
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if (g_sNextRules.size())
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{
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SERVER_COMMAND((char*)g_sNextRules.c_str());
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g_sNextRules = "";
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}
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return false;
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}
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if (g_fGameOver)
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return true;
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//No need to do rest of this every frame.
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if (m_fNextCheck > gpGlobals->time)
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return true;
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if (m_bCalcNextMap)
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CalcNextMap();
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m_fNextCheck = gpGlobals->time + 5.0f; //Every 5 seconds.
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//Check if to display next map.
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if( ( m_bCheckNextMap && timelimit.value ) || ( m_bCheckNextMap && fraglimit.value ) )
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{
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if( ( timeleft.value && 60 > timeleft.value ) || ( fraglimit.value && 2 > fragsleft.value ) )
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{
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#if AG_NO_CLIENT_DLL
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AgSay(NULL,UTIL_VarArgs("Next map is %s\n",GetNextLevel().c_str()),NULL,30,0.03,0.05,2);
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#else
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MESSAGE_BEGIN(MSG_BROADCAST,gmsgNextmap);
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WRITE_STRING( GetNextLevel().c_str() );
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MESSAGE_END();
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#endif
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m_bCheckNextMap = false;
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}
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}
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return true;
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}
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bool AgSettings::AdminSetting(const AgString& sSetting, const AgString& sValue)
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{
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if (0 == strnicmp(sSetting.c_str(),"ag_",3)
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||0 == strnicmp(sSetting.c_str(),"mp_timelimit",12)
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||0 == strnicmp(sSetting.c_str(),"mp_fraglimit",12)
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)
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{
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CVAR_SET_STRING(sSetting.c_str(),sValue.c_str());
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return true;
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}
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return false;
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}
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void AgSettings::Changelevel(const AgString& sMap)
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{
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if (32 < sMap.size() || 0 == sMap.size())
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return;
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char szTemp[64];
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strcpy(szTemp,sMap.c_str());
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//Check if it exists.
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if (IS_MAP_VALID(szTemp))
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{
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g_sNextMap = sMap;
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g_sNextRules = "";
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g_pGameRules->GoToIntermission();
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#if AGSTATS
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Stats.OnChangeLevel();
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#endif
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}
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}
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void AgSettings::SetNextLevel(const AgString& sMap)
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{
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if (32 < sMap.size() || 0 == sMap.size())
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return;
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char szTemp[64];
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strcpy(szTemp,sMap.c_str());
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//Check if it exists.
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if (IS_MAP_VALID(szTemp))
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g_sNextMap = sMap;
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if (g_sNextMap.size())
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{
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#if AG_NO_CLIENT_DLL
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char szNextMap[128];
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sprintf(szNextMap, "Next map is %s", g_sNextMap.c_str());
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AgSay(NULL,szNextMap,NULL,5,0.5,0.2);
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#else
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MESSAGE_BEGIN(MSG_BROADCAST,gmsgNextmap);
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WRITE_STRING( g_sNextMap.c_str() );
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MESSAGE_END();
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#endif
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}
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}
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AgString AgSettings::GetNextLevel()
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{
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return g_sNextMap;
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}
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void AgSettings::ChangeNextLevel()
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{
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if (32 < g_sNextMap.size() || 0 == g_sNextMap.size())
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return;
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m_bChangeNextLevel = true;
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}
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/*
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void AgSettings::CalcNextMap()
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{
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//Calc next map, wont work with maps that are in more than one place in mapcycle file.
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typedef list<AgString> AgMapList;
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AgMapList lstMaps;
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char *pszMapFile = (char*) CVAR_GET_STRING( "mapcyclefile" );
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ASSERT( pszMapFile != NULL );
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// Load the file
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int nLength = 0;
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char* pFileList = (char *)LOAD_FILE_FOR_ME(pszMapFile,&nLength);
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if (pFileList && nLength)
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{
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// Loop while there are lines
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char *pFileCur = pFileList;
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while (nLength > 0)
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{
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// Get the next line
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char szLine [256];
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char *pszLine = szLine;
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while (nLength > 0 && *pFileCur != '\n')
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{
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char c = *pFileCur++;
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if (c > ' ' && c < 127) *pszLine++ = c;
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nLength--;
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}
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// Remove the LF
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if (nLength > 0)
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{
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nLength--;
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pFileCur++;
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}
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// Terminate the line
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*pszLine++ = 0;
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// If there is anything in the line, add to map list
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if (szLine[0] && IS_MAP_VALID(szLine))
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lstMaps.push_back(szLine);
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}
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// Free the file
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FREE_FILE(pFileList);
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}
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//Find the next map. Ain't there a find function in stl? weird..
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AgMapList::iterator itrMaps = lstMaps.begin();
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for ( ;itrMaps != lstMaps.end() && *itrMaps != g_sNextMap; ++itrMaps)
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{
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}
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if (itrMaps == lstMaps.end())
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{
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if (0 == lstMaps.size())
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{
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//No maps in list. Set the current.
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g_sNextMap = STRING(gpGlobals->mapname);
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}
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else
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{
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//Map aint in list. Do default to first map.
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g_sNextMap = *lstMaps.begin();
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}
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}
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else
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{
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++itrMaps;
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if (itrMaps == lstMaps.end())
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{
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//End of list, use first map in list.
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g_sNextMap = *lstMaps.begin();
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}
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else
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{
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//Set next map.
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g_sNextMap = *itrMaps;
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}
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}
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//Still empty? Should not be so... - this is VERY defenisive programming :)
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if (0 == g_sNextMap.size())
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g_sNextMap = STRING(gpGlobals->mapname);
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//No need to calc more.
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m_bCalcNextMap = false;
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lstMaps.clear();
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}
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*/
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#define MAX_RULE_BUFFER 1024
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typedef struct mapcycle_item_s
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{
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struct mapcycle_item_s *next;
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char mapname[ 32 ];
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int minplayers, maxplayers;
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char rulebuffer[ MAX_RULE_BUFFER ];
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} mapcycle_item_t;
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typedef struct mapcycle_s
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{
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struct mapcycle_item_s *items;
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struct mapcycle_item_s *next_item;
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} mapcycle_t;
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/*
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==============
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DestroyMapCycle
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Clean up memory used by mapcycle when switching it
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==============
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*/
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void AgDestroyMapCycle( mapcycle_t *cycle )
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{
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mapcycle_item_t *p, *n, *start;
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p = cycle->items;
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if ( p )
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{
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start = p;
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p = p->next;
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while ( p != start )
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{
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n = p->next;
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delete p;
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p = n;
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}
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delete cycle->items;
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}
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cycle->items = NULL;
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cycle->next_item = NULL;
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}
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static char com_token[ 1500 ];
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/*
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==============
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COM_Parse
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Parse a token out of a string
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==============
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*/
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char *AgCOM_Parse (char *data)
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{
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int c;
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int len;
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len = 0;
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com_token[0] = 0;
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if (!data)
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return NULL;
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// skip whitespace
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skipwhite:
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while ( (c = *data) <= ' ')
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{
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if (c == 0)
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return NULL; // end of file;
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data++;
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}
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// skip // comments
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if (c=='/' && data[1] == '/')
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{
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while (*data && *data != '\n')
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data++;
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goto skipwhite;
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}
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// handle quoted strings specially
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if (c == '\"')
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{
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data++;
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while (1)
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{
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c = *data++;
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if (c=='\"' || !c)
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{
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com_token[len] = 0;
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return data;
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}
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com_token[len] = c;
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len++;
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}
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}
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// parse single characters
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if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' )
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{
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com_token[len] = c;
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len++;
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com_token[len] = 0;
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return data+1;
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}
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// parse a regular word
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do
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{
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com_token[len] = c;
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data++;
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len++;
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c = *data;
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if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' )
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break;
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} while (c>32);
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com_token[len] = 0;
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return data;
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}
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/*
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==============
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COM_TokenWaiting
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Returns 1 if additional data is waiting to be processed on this line
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==============
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*/
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int AgCOM_TokenWaiting( char *buffer )
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{
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char *p;
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p = buffer;
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while ( *p && *p!='\n')
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{
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if ( !isspace( *p ) || isalnum( *p ) )
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return 1;
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p++;
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}
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return 0;
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}
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/*
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==============
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ReloadMapCycleFile
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Parses mapcycle.txt file into mapcycle_t structure
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==============
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*/
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int AgReloadMapCycleFile( char *filename, mapcycle_t *cycle )
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{
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char szBuffer[ MAX_RULE_BUFFER ];
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char szMap[ 32 ];
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|
int length;
|
|
|
|
char *pFileList;
|
|
|
|
char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( filename, &length );
|
|
|
|
int hasbuffer;
|
|
|
|
mapcycle_item_s *item, *newlist = NULL, *next;
|
|
|
|
|
|
|
|
if ( pFileList && length )
|
|
|
|
{
|
|
|
|
// the first map name in the file becomes the default
|
|
|
|
while ( 1 )
|
|
|
|
{
|
|
|
|
hasbuffer = 0;
|
|
|
|
memset( szBuffer, 0, MAX_RULE_BUFFER );
|
|
|
|
|
|
|
|
pFileList = AgCOM_Parse( pFileList );
|
|
|
|
if ( strlen( com_token ) <= 0 )
|
|
|
|
break;
|
|
|
|
|
|
|
|
strcpy( szMap, com_token );
|
|
|
|
|
|
|
|
// Any more tokens on this line?
|
|
|
|
if ( AgCOM_TokenWaiting( pFileList ) )
|
|
|
|
{
|
|
|
|
pFileList = AgCOM_Parse( pFileList );
|
|
|
|
if ( strlen( com_token ) > 0 )
|
|
|
|
{
|
|
|
|
hasbuffer = 1;
|
|
|
|
strcpy( szBuffer, com_token );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check map
|
|
|
|
if ( IS_MAP_VALID( szMap ) )
|
|
|
|
{
|
|
|
|
// Create entry
|
|
|
|
char *s;
|
|
|
|
|
|
|
|
item = new mapcycle_item_s;
|
|
|
|
|
|
|
|
strcpy( item->mapname, szMap );
|
|
|
|
|
|
|
|
item->minplayers = 0;
|
|
|
|
item->maxplayers = 0;
|
|
|
|
|
|
|
|
memset( item->rulebuffer, 0, MAX_RULE_BUFFER );
|
|
|
|
|
|
|
|
if ( hasbuffer )
|
|
|
|
{
|
|
|
|
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" );
|
|
|
|
if ( s && s[0] )
|
|
|
|
{
|
|
|
|
item->minplayers = atoi( s );
|
|
|
|
item->minplayers = max( item->minplayers, 0 );
|
|
|
|
item->minplayers = min( item->minplayers, gpGlobals->maxClients );
|
|
|
|
}
|
|
|
|
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "maxplayers" );
|
|
|
|
if ( s && s[0] )
|
|
|
|
{
|
|
|
|
item->maxplayers = atoi( s );
|
|
|
|
item->maxplayers = max( item->maxplayers, 0 );
|
|
|
|
item->maxplayers = min( item->maxplayers, gpGlobals->maxClients );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove keys
|
|
|
|
//
|
|
|
|
g_engfuncs.pfnInfo_RemoveKey( szBuffer, "minplayers" );
|
|
|
|
g_engfuncs.pfnInfo_RemoveKey( szBuffer, "maxplayers" );
|
|
|
|
|
|
|
|
strcpy( item->rulebuffer, szBuffer );
|
|
|
|
}
|
|
|
|
|
|
|
|
item->next = cycle->items;
|
|
|
|
cycle->items = item;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ALERT( at_console, "Skipping %s from mapcycle, not a valid map\n", szMap );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
FREE_FILE( aFileList );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fixup circular list pointer
|
|
|
|
item = cycle->items;
|
|
|
|
|
|
|
|
// Reverse it to get original order
|
|
|
|
while ( item )
|
|
|
|
{
|
|
|
|
next = item->next;
|
|
|
|
item->next = newlist;
|
|
|
|
newlist = item;
|
|
|
|
item = next;
|
|
|
|
}
|
|
|
|
cycle->items = newlist;
|
|
|
|
item = cycle->items;
|
|
|
|
|
|
|
|
// Didn't parse anything
|
|
|
|
if ( !item )
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
while ( item->next )
|
|
|
|
{
|
|
|
|
item = item->next;
|
|
|
|
}
|
|
|
|
item->next = cycle->items;
|
|
|
|
|
|
|
|
cycle->next_item = item->next;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
CountPlayers
|
|
|
|
|
|
|
|
Determine the current # of active players on the server for map cycling logic
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
int AgCountPlayers( void )
|
|
|
|
{
|
|
|
|
int num = 0;
|
|
|
|
|
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if ( pEnt )
|
|
|
|
{
|
|
|
|
num = num + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return num;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
ExtractCommandString
|
|
|
|
|
|
|
|
Parse commands/key value pairs to issue right after map xxx command is issued on server
|
|
|
|
level transition
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void AgExtractCommandString( char *s, char *szCommand )
|
|
|
|
{
|
|
|
|
// Now make rules happen
|
|
|
|
char pkey[512];
|
|
|
|
char value[512]; // use two buffers so compares
|
|
|
|
// work without stomping on each other
|
|
|
|
char *o;
|
|
|
|
|
|
|
|
if ( *s == '\\' )
|
|
|
|
s++;
|
|
|
|
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
o = pkey;
|
|
|
|
while ( *s != '\\' )
|
|
|
|
{
|
|
|
|
if ( !*s )
|
|
|
|
return;
|
|
|
|
*o++ = *s++;
|
|
|
|
}
|
|
|
|
*o = 0;
|
|
|
|
s++;
|
|
|
|
|
|
|
|
o = value;
|
|
|
|
|
|
|
|
while (*s != '\\' && *s)
|
|
|
|
{
|
|
|
|
if (!*s)
|
|
|
|
return;
|
|
|
|
*o++ = *s++;
|
|
|
|
}
|
|
|
|
*o = 0;
|
|
|
|
|
|
|
|
strcat( szCommand, pkey );
|
|
|
|
if ( strlen( value ) > 0 )
|
|
|
|
{
|
|
|
|
strcat( szCommand, " " );
|
|
|
|
strcat( szCommand, value );
|
|
|
|
}
|
|
|
|
strcat( szCommand, "\n" );
|
|
|
|
|
|
|
|
if (!*s)
|
|
|
|
return;
|
|
|
|
s++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
ChangeLevel
|
|
|
|
|
|
|
|
Server is changing to a new level, check mapcycle.txt for map name and setup info
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void AgSettings::CalcNextMap()
|
|
|
|
{
|
|
|
|
static char szPreviousMapCycleFile[ 256 ];
|
|
|
|
static mapcycle_t mapcycle;
|
|
|
|
|
|
|
|
char szNextMap[32];
|
|
|
|
char szFirstMapInList[32];
|
|
|
|
char szCommands[ 1500 ];
|
|
|
|
char szRules[ 1500 ];
|
|
|
|
int minplayers = 0, maxplayers = 0;
|
|
|
|
strcpy( szFirstMapInList, "boot_camp" ); // the absolute default level is hldm1
|
|
|
|
|
|
|
|
int curplayers;
|
|
|
|
BOOL do_cycle = TRUE;
|
|
|
|
|
|
|
|
// find the map to change to
|
|
|
|
char *mapcfile = (char*)CVAR_GET_STRING( "mapcyclefile" );
|
|
|
|
ASSERT( mapcfile != NULL );
|
|
|
|
|
|
|
|
szCommands[ 0 ] = '\0';
|
|
|
|
szRules[ 0 ] = '\0';
|
|
|
|
|
|
|
|
curplayers = AgCountPlayers();
|
|
|
|
|
|
|
|
// Has the map cycle filename changed?
|
|
|
|
if ( stricmp( mapcfile, szPreviousMapCycleFile ) )
|
|
|
|
{
|
|
|
|
strcpy( szPreviousMapCycleFile, mapcfile );
|
|
|
|
|
|
|
|
AgDestroyMapCycle( &mapcycle );
|
|
|
|
|
|
|
|
if ( !AgReloadMapCycleFile( mapcfile, &mapcycle ) || ( !mapcycle.items ) )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "Unable to load map cycle file %s\n", mapcfile );
|
|
|
|
do_cycle = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( do_cycle && mapcycle.items )
|
|
|
|
{
|
|
|
|
BOOL keeplooking = FALSE;
|
|
|
|
BOOL found = FALSE;
|
|
|
|
mapcycle_item_s *item;
|
|
|
|
|
|
|
|
// Assume current map
|
|
|
|
strcpy( szNextMap, STRING(gpGlobals->mapname) );
|
|
|
|
strcpy( szFirstMapInList, STRING(gpGlobals->mapname) );
|
|
|
|
|
|
|
|
// Traverse list
|
|
|
|
for ( item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next )
|
|
|
|
{
|
|
|
|
keeplooking = FALSE;
|
|
|
|
|
|
|
|
ASSERT( item != NULL );
|
|
|
|
|
|
|
|
if ( item->minplayers != 0 )
|
|
|
|
{
|
|
|
|
if ( curplayers >= item->minplayers )
|
|
|
|
{
|
|
|
|
found = TRUE;
|
|
|
|
minplayers = item->minplayers;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
keeplooking = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( item->maxplayers != 0 )
|
|
|
|
{
|
|
|
|
if ( curplayers <= item->maxplayers )
|
|
|
|
{
|
|
|
|
found = TRUE;
|
|
|
|
maxplayers = item->maxplayers;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
keeplooking = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( keeplooking )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
found = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !found )
|
|
|
|
{
|
|
|
|
item = mapcycle.next_item;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Increment next item pointer
|
|
|
|
mapcycle.next_item = item->next;
|
|
|
|
|
|
|
|
// Perform logic on current item
|
|
|
|
strcpy( szNextMap, item->mapname );
|
|
|
|
|
|
|
|
AgExtractCommandString( item->rulebuffer, szCommands );
|
|
|
|
strcpy( szRules, item->rulebuffer );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !IS_MAP_VALID(szNextMap) )
|
|
|
|
{
|
|
|
|
strcpy( szNextMap, szFirstMapInList );
|
|
|
|
}
|
|
|
|
|
|
|
|
ALERT( at_console, "CHANGE LEVEL: %s\n", szNextMap );
|
|
|
|
if ( minplayers || maxplayers )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers );
|
|
|
|
}
|
|
|
|
if ( strlen( szRules ) > 0 )
|
|
|
|
{
|
|
|
|
ALERT( at_console, "RULES: %s\n", szRules );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_sNextMap = szNextMap;
|
|
|
|
g_sNextRules = szCommands;
|
|
|
|
//No need to calc more.
|
|
|
|
m_bCalcNextMap = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-- Martin Webrant
|