Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(AFX_AGSCORELOG_H__A764B26F_F098_4237_B5B9_A62BD9FD9BF6__INCLUDED_)
#define AFX_AGSCORELOG_H__A764B26F_F098_4237_B5B9_A62BD9FD9BF6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
typedef map<AgString,int,less<AgString> > AgScoreLogMap;
class AgScoreLog
{
float m_fNextLogUpdate;
void EndScore();
public:
AgScoreLog();
virtual ~AgScoreLog();
void Think();
void Start();
void End();
void Score();
void GetScores(AgScoreLogMap& mapScores);
};
#endif // !defined(AFX_AGSCORELOG_H__A764B26F_F098_4237_B5B9_A62BD9FD9BF6__INCLUDED_)
//-- Martin Webrant