|
|
|
//++ BulliT
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "game.h"
|
|
|
|
#include "agglobal.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "gamerules.h"
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Construction/Destruction
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
extern int gmsgCountdown;
|
|
|
|
extern int gmsgCheatCheck;
|
|
|
|
|
|
|
|
AgMatch::AgMatch()
|
|
|
|
{
|
|
|
|
m_fMatchStart = 0.0;
|
|
|
|
m_fNextSay = 0.0;
|
|
|
|
m_fNextHLTV = 0.0;
|
|
|
|
CVAR_SET_FLOAT("sv_ag_match_running",0);
|
|
|
|
CVAR_SET_FLOAT("ag_spectalk",1);
|
|
|
|
CVAR_SET_FLOAT("sv_ag_show_gibs",1);
|
|
|
|
}
|
|
|
|
|
|
|
|
AgMatch::~AgMatch()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AgMatch::Think()
|
|
|
|
{
|
|
|
|
if (m_fMatchStart > 0 )
|
|
|
|
{
|
|
|
|
if (m_fMatchStart < gpGlobals->time)
|
|
|
|
{
|
|
|
|
//Start it
|
|
|
|
MatchStart();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Countdown
|
|
|
|
if (m_fNextSay < gpGlobals->time)
|
|
|
|
{
|
|
|
|
#if AG_NO_CLIENT_DLL
|
|
|
|
//Play countdown beeb
|
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer* pPlayerLoop = AgPlayerByIndex(i);
|
|
|
|
if (pPlayerLoop && !pPlayerLoop->IsSpectator())
|
|
|
|
AgPlayCountdown(pPlayerLoop,(int)(m_fMatchStart - gpGlobals->time));
|
|
|
|
}
|
|
|
|
char szMatchStart[16];
|
|
|
|
sprintf(szMatchStart,"%d",(int)(m_fMatchStart - gpGlobals->time));
|
|
|
|
AgSay(NULL,szMatchStart,&m_fNextSay,1,0.5,0.45);
|
|
|
|
#else
|
|
|
|
//Play countdown beeb
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, gmsgCountdown);
|
|
|
|
WRITE_BYTE( (int)(m_fMatchStart - gpGlobals->time) );
|
|
|
|
WRITE_BYTE( 1 );
|
|
|
|
WRITE_STRING( "" );
|
|
|
|
WRITE_STRING( "" );
|
|
|
|
MESSAGE_END();
|
|
|
|
m_fNextSay = gpGlobals->time + 1.0f;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
else if (g_bPaused)
|
|
|
|
{
|
|
|
|
AgSay(NULL,"Game is paused!\n",&m_fNextSay,5,0.4);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
else if (0 == timelimit.value && 0 == fraglimit.value)
|
|
|
|
{
|
|
|
|
//Stop the match since it could go on forever.
|
|
|
|
Abort();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_fNextHLTV < gpGlobals->time)
|
|
|
|
{
|
|
|
|
//Send again in one minute.
|
|
|
|
m_fNextHLTV = gpGlobals->time + 60.0f;
|
|
|
|
//Spectator scoreboards
|
|
|
|
g_pGameRules->HLTV_ResendScoreBoard();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AgMatch::Start(const AgString& sSpawn)
|
|
|
|
{
|
|
|
|
if( m_fMatchStart > 0 || ( 0 == timelimit.value && 0 == fraglimit.value ) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
//Count players
|
|
|
|
int iPlayers = 0;
|
|
|
|
int i = 0;
|
|
|
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer* pPlayerLoop = AgPlayerByIndex(i);
|
|
|
|
if (pPlayerLoop && !pPlayerLoop->IsSpectator())
|
|
|
|
iPlayers++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (iPlayers < (int)ag_start_minplayers.value)
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, UTIL_VarArgs("You need %d players to start a game on this server.",(int)ag_start_minplayers.value));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Set match flag. (All entered after matchstart will go into specmode and they cant respawn.)
|
|
|
|
CVAR_SET_FLOAT("sv_ag_match_running",1);
|
|
|
|
CVAR_SET_FLOAT("ag_spectalk",0);
|
|
|
|
CVAR_SET_FLOAT("sv_ag_show_gibs",0);
|
|
|
|
|
|
|
|
//Set match start time.
|
|
|
|
m_fMatchStart = gpGlobals->time + 10.0f;
|
|
|
|
|
|
|
|
m_sSpawnFlag = sSpawn;
|
|
|
|
|
|
|
|
//Pause the game
|
|
|
|
g_bPaused = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AgMatch::MatchStart()
|
|
|
|
{
|
|
|
|
m_fMatchStart = -1;
|
|
|
|
|
|
|
|
//Reset score cache.
|
|
|
|
g_pGameRules->m_ScoreCache.Reset();
|
|
|
|
|
|
|
|
//Reset available timeouts.
|
|
|
|
g_pGameRules->m_Timeout.Reset();
|
|
|
|
|
|
|
|
//Reset map.
|
|
|
|
AgResetMap();
|
|
|
|
|
|
|
|
//Reset CTF score
|
|
|
|
g_pGameRules->m_CTF.ResetScore();
|
|
|
|
//++ muphicks
|
|
|
|
if (DOM == AgGametype())
|
|
|
|
g_pGameRules->m_DOM.ResetControlPoints();
|
|
|
|
//-- muphicks
|
|
|
|
|
|
|
|
//Loop through all active players, reset Score and respawn.
|
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer* pPlayerLoop = AgPlayerByIndex(i);
|
|
|
|
if (pPlayerLoop)
|
|
|
|
{
|
|
|
|
if (pPlayerLoop->IsSpectator())
|
|
|
|
{
|
|
|
|
//Regular spectators aint spawned when match is restarted.
|
|
|
|
pPlayerLoop->ResetScore(); //Reset the score.
|
|
|
|
if (strstr(m_sSpawnFlag.c_str(),"nolock"))
|
|
|
|
pPlayerLoop->SetIngame(true);
|
|
|
|
else
|
|
|
|
pPlayerLoop->SetIngame(false); //Player is not allowed to enter the game if he dropped.
|
|
|
|
|
|
|
|
pPlayerLoop->SetDisplayGamemode(2); //Show settings.
|
|
|
|
g_pGameRules->m_ScoreCache.UpdateScore(pPlayerLoop);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (strstr(m_sSpawnFlag.c_str(),"full"))
|
|
|
|
pPlayerLoop->SetSpawnFull(true);
|
|
|
|
else
|
|
|
|
pPlayerLoop->SetSpawnFull(false);
|
|
|
|
pPlayerLoop->SetIngame(true); //Player is allowed to enter the game if he dropped.
|
|
|
|
pPlayerLoop->ResetScore(); //Reset the score.
|
|
|
|
pPlayerLoop->RespawnMatch(); //Now spawn the sucker :-)
|
|
|
|
pPlayerLoop->SetDisplayGamemode(2); //Show settings.
|
|
|
|
|
|
|
|
g_pGameRules->m_ScoreCache.UpdateScore(pPlayerLoop);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef AG_NO_CLIENT_DLL
|
|
|
|
//Stop countdown
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgCountdown);
|
|
|
|
WRITE_BYTE( -1 );
|
|
|
|
WRITE_BYTE( 0 );
|
|
|
|
WRITE_STRING( "" );
|
|
|
|
WRITE_STRING( "" );
|
|
|
|
MESSAGE_END();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//Reset spawn full variable.
|
|
|
|
m_sSpawnFlag = "";
|
|
|
|
|
|
|
|
//Remove pause.
|
|
|
|
g_bPaused = false;
|
|
|
|
|
|
|
|
//Reset timer.
|
|
|
|
g_pGameRules->m_Timer.Reset();
|
|
|
|
|
|
|
|
//Score log
|
|
|
|
g_pGameRules->m_ScoreLog.Start();
|
|
|
|
|
|
|
|
//Spectator scoreboards
|
|
|
|
g_pGameRules->HLTV_ResendScoreBoard();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AgMatch::Abort()
|
|
|
|
{
|
|
|
|
//Turn off match
|
|
|
|
CVAR_SET_FLOAT("sv_ag_match_running",0);
|
|
|
|
CVAR_SET_FLOAT("sv_ag_show_gibs",1);
|
|
|
|
CVAR_SET_FLOAT("ag_spectalk",1);
|
|
|
|
|
|
|
|
m_fMatchStart = -1;
|
|
|
|
|
|
|
|
//Score log off
|
|
|
|
g_pGameRules->m_ScoreLog.End();
|
|
|
|
|
|
|
|
//Remove pause.
|
|
|
|
g_bPaused = false;
|
|
|
|
|
|
|
|
//Loop through all active players.
|
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer* pPlayerLoop = AgPlayerByIndex(i);
|
|
|
|
if (pPlayerLoop)
|
|
|
|
{
|
|
|
|
if (pPlayerLoop->IsSpectator())
|
|
|
|
{
|
|
|
|
//Regular spectators aint spawned when match is restarted.
|
|
|
|
pPlayerLoop->ResetScore(); //Reset the score.
|
|
|
|
pPlayerLoop->SetIngame(true);
|
|
|
|
pPlayerLoop->Spectate_Stop(true);
|
|
|
|
}
|
|
|
|
pPlayerLoop->SetDisplayGamemode(2); //Show settings.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AgMatch::Allow(CBasePlayer* pPlayer)
|
|
|
|
{
|
|
|
|
ASSERT(NULL != pPlayer);
|
|
|
|
if (!pPlayer)
|
|
|
|
return;
|
|
|
|
ASSERT(NULL != pPlayer->pev);
|
|
|
|
if (!pPlayer->pev)
|
|
|
|
return;
|
|
|
|
|
|
|
|
pPlayer->SetIngame(true);
|
|
|
|
g_pGameRules->m_ScoreCache.UpdateScore(pPlayer);
|
|
|
|
if (pPlayer->IsSpectator())
|
|
|
|
{
|
|
|
|
pPlayer->Spectate_Stop(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
AgString sText;
|
|
|
|
sText = UTIL_VarArgs("\"%s\" is now allowed to enter the game",pPlayer->GetName());
|
|
|
|
AgSay(NULL,sText);
|
|
|
|
AgConsole(sText);
|
|
|
|
}
|
|
|
|
|
|
|
|
//-- Martin Webrant
|