Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
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#include "extdll.h"
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#include "util.h"
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#include "aglocation.h"
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#if AG_NO_CLIENT_DLL
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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AgLocation::AgLocation()
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{
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m_vPosition = Vector(0,0,0);
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}
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AgLocation::~AgLocation()
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{
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}
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#endif
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//-- Martin Webrant
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