Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#ifndef ZOMBIE_H
#define ZOMBIE_H
//
// Zombie Flags
//
#define ZF_FEMALE 1
#define ZF_NURSE 2
#define ZF_COP 4
#define ZF_NEWSOUNDS 8
class CZombie : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
void SetYawSpeed( void );
int Classify ( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
int IgnoreConditions ( void );
float m_flNextFlinch;
void PainSound( void );
void AlertSound( void );
void IdleSound( void );
void AttackSound( void );
static const char *pAttackSounds[];
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pAttackHitSounds[];
static const char *pAttackMissSounds[];
// No range attacks
BOOL CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; }
BOOL CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; }
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
void RunAI(void);
BOOL IsFemale() const;
BOOL IsNurse() const;
BOOL IsCop() const;
BOOL UseNewSounds() const;
static const char *pCopAttackSounds[];
static const char *pCopIdleSounds[];
static const char *pCopAlertSounds[];
static const char *pCopPainSounds[];
static const char *pFemaleAttackSounds[];
static const char *pFemaleIdleSounds[];
static const char *pFemaleAlertSounds[];
static const char *pFemalePainSounds[];
static const char *pNurseAttackSounds[];
static const char *pNurseIdleSounds[];
static const char *pNurseAlertSounds[];
static const char *pNursePainSounds[];
static const char *pNewAttackSounds[];
static const char *pNewIdleSounds[];
static const char *pNewAlertSounds[];
static const char *pNewPainSounds[];
int m_iZombieFlags;
};
#endif // ZOMBIE_H